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core/vm: speed up push and interpreter loop #30662
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Btw if we want this, we can also remove |
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Added a benchmark |
jwasinger
reviewed
Oct 23, 2024
| a := new(uint256.Int).SetBytes(scope.Contract.Code[start:end]) | ||
|
|
||
| // Missing bytes: pushByteSize - len(pushData) | ||
| if missing := pushByteSize - (end - start); missing > 0 { |
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Even if we could remove this if from the hot-loop and adjust the tracers correspondingly, it's (understandably) a micro optimization that doesn't bring measurable performance benefits:
│ bench_if_removed.txt │ bench_if_not_removed.txt │
│ sec/op │ sec/op vs base │
SimpleLoop/staticcall-identity-100M-12 162.9m ± 0% 160.7m ± 2% -1.35% (p=0.009 n=10)
SimpleLoop/call-identity-100M-12 183.9m ± 2% 180.8m ± 1% -1.64% (p=0.001 n=10)
SimpleLoop/loop-100M-12 182.0m ± 1% 182.0m ± 0% ~ (p=0.853 n=10)
SimpleLoop/loop2-100M-12 200.7m ± 0% 208.0m ± 5% +3.68% (p=0.000 n=10)
SimpleLoop/call-nonexist-100M-12 496.8m ± 2% 508.8m ± 9% +2.41% (p=0.011 n=10)
SimpleLoop/call-EOA-100M-12 142.3m ± 0% 141.1m ± 5% ~ (p=0.143 n=10)
SimpleLoop/call-reverting-100M-12 323.7m ± 0% 324.9m ± 1% ~ (p=0.123 n=10)
geomean 220.1m 220.9m +0.37%
s1na
reviewed
Oct 24, 2024
s1na
reviewed
Oct 24, 2024
Co-authored-by: Sina M <[email protected]>
holiman
added a commit
that referenced
this pull request
Nov 19, 2024
Looking at the cpu profile of a burntpix benchmark, I noticed that a lot
of time was spent in gas-used, in the interpreter loop. It's an actual
call (not inlined), which explicitly wants to be ignored by tracing
("tracing.GasChangeIgnored"), so it can be safely and simply inlined.
The other change is in `pushX`. These also do a call to
`common.RightPadBytes`. I replaced that by a doing a corresponding `Lsh`
on the `u256` if needed. Note: it's needed only to make the stack output
look right, for fuzzers. It technically doesn't matter what we put
there: if code ends on a pushdata immediate, nothing will consume the
stack element. We could just as well just ignore it, if we didn't care
about fuzzers (which I do).
Seems quite a lot faster on burntpix, according to my runs.
This PR:
```
EVM gas used: 5642735088
execution time: 34.84609475s
allocations: 915683
allocated bytes: 175334088
```
```
EVM gas used: 5642735088
execution time: 36.671958278s
allocations: 915701
allocated bytes: 175340528
```
Master
```
EVM gas used: 5642735088
execution time: 49.349209526s
allocations: 915684
allocated bytes: 175333368
```
```
EVM gas used: 5642735088
execution time: 46.581006598s
allocations: 915681
allocated bytes: 175330728
```
---------
Co-authored-by: Sina M <[email protected]>
Co-authored-by: Felix Lange <[email protected]>
jakub-freebit
pushed a commit
to fblch/go-ethereum
that referenced
this pull request
Jul 3, 2025
Looking at the cpu profile of a burntpix benchmark, I noticed that a lot
of time was spent in gas-used, in the interpreter loop. It's an actual
call (not inlined), which explicitly wants to be ignored by tracing
("tracing.GasChangeIgnored"), so it can be safely and simply inlined.
The other change is in `pushX`. These also do a call to
`common.RightPadBytes`. I replaced that by a doing a corresponding `Lsh`
on the `u256` if needed. Note: it's needed only to make the stack output
look right, for fuzzers. It technically doesn't matter what we put
there: if code ends on a pushdata immediate, nothing will consume the
stack element. We could just as well just ignore it, if we didn't care
about fuzzers (which I do).
Seems quite a lot faster on burntpix, according to my runs.
This PR:
```
EVM gas used: 5642735088
execution time: 34.84609475s
allocations: 915683
allocated bytes: 175334088
```
```
EVM gas used: 5642735088
execution time: 36.671958278s
allocations: 915701
allocated bytes: 175340528
```
Master
```
EVM gas used: 5642735088
execution time: 49.349209526s
allocations: 915684
allocated bytes: 175333368
```
```
EVM gas used: 5642735088
execution time: 46.581006598s
allocations: 915681
allocated bytes: 175330728
```
---------
Co-authored-by: Sina M <[email protected]>
Co-authored-by: Felix Lange <[email protected]>
gballet
pushed a commit
to gballet/go-ethereum
that referenced
this pull request
Sep 11, 2025
Looking at the cpu profile of a burntpix benchmark, I noticed that a lot
of time was spent in gas-used, in the interpreter loop. It's an actual
call (not inlined), which explicitly wants to be ignored by tracing
("tracing.GasChangeIgnored"), so it can be safely and simply inlined.
The other change is in `pushX`. These also do a call to
`common.RightPadBytes`. I replaced that by a doing a corresponding `Lsh`
on the `u256` if needed. Note: it's needed only to make the stack output
look right, for fuzzers. It technically doesn't matter what we put
there: if code ends on a pushdata immediate, nothing will consume the
stack element. We could just as well just ignore it, if we didn't care
about fuzzers (which I do).
Seems quite a lot faster on burntpix, according to my runs.
This PR:
```
EVM gas used: 5642735088
execution time: 34.84609475s
allocations: 915683
allocated bytes: 175334088
```
```
EVM gas used: 5642735088
execution time: 36.671958278s
allocations: 915701
allocated bytes: 175340528
```
Master
```
EVM gas used: 5642735088
execution time: 49.349209526s
allocations: 915684
allocated bytes: 175333368
```
```
EVM gas used: 5642735088
execution time: 46.581006598s
allocations: 915681
allocated bytes: 175330728
```
---------
Co-authored-by: Sina M <[email protected]>
Co-authored-by: Felix Lange <[email protected]>
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Looking at the cpu profile of a burntpix benchmark, I noticed that a lot of time was spent in gas-used, in the interpreter loop. It's an actual call (not inlined), which explicitly wants to be ignored by tracing ("tracing.GasChangeIgnored"), so it can be safely and simply inlined.
The other change is in
pushX. These also do a call tocommon.RightPadBytes. I replaced that by a doing a correspondingLshon theu256if needed. Note: it's needed only to make the stack output look right, for fuzzers. It technically doesn't matter what we put there: if code ends on a pushdata immediate, nothing will consume the stack element. We could just as well just ignore it, if we didn't care about fuzzers (which I do).Seems quite a lot faster on burntpix, according to my runs.
This PR:
Master