Here's a list of functions we had to patch to use >>> instead of >>.
_glClearBufferfv
_glClearBufferiv
_glClearBufferuiv
_glTexImage2D
_glTexImage3D
_glTexSubImage2D
_glReadPixels
_glUniform1fv
_glUniform1iv
_glUniform1uiv
_glUniform2fv
_glUniform2iv
_glUniform2uiv
_glUniform3fv
_glUniform3iv
_glUniform3uiv
_glUniform4fv
_glUniform4iv
_glUniform4uiv
_glUniformMatrix2fv
_glUniformMatrix2x3fv
_glUniformMatrix2x4fv
_glUniformMatrix3fv
_glUniformMatrix3x2fv
_glUniformMatrix3x4fv
_glUniformMatrix4fv
_glUniformMatrix4x2fv
_glUniformMatrix4x3fv