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Optimize equality operators #98196
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Optimize equality operators #98196
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These comments aren't really "correct" anymore
We should likely ensure that the same general codegen and dead code elimination still happens when inlined (for RyuJIT and Mono).
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+1. The MihuBot report has number of regressions. The regressions seem to be caused by dead code elimination no longer happening - a lot of new
System.Object:Equalscalls that did not exist before.There was a problem hiding this comment.
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The list of regressions seems to be a good data point about methods that use
== null/!= null, but that should better be usingis null/is not nullinstead.Uh oh!
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Are you interested in a submitting PR that fixes these? (Just in the shipping libraries, tests can and should stay as is.)
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Are custom
.Equalsimplementations that might returntruewith a singlenull(like for example with Unity) not a concern here?There was a problem hiding this comment.
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We can look at it case-by-case. Most of the affected operator implementations check for the null upfront and won't call
Equalswith null.Do you have an example of where it may be a problem?