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MUST
- Add StructLayout
CharSet = CharSet.Unicode
everywhere wherechar
is used in astruct
SHOULD
- Make PFN structures disposable and call SilkMarshal.Free
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Add vkEnumerate overloads - Use file-level namespaces everywhere
- Add bindings for DirectX Video Acceleration #623
COULD
- Investigate what metadata we want to add in the Vulkan registry so we can infer more overloads (e.g.
len
forvkAllocate
?flow
for pointer direction? etc)