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72 changes: 69 additions & 3 deletions constructors.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,10 @@
* @property {string} description
* @method printDetails
*/
function Spell (name, cost, description) {
this.name = name;
this.cost = cost;
this.description = description;

/**
* Returns a string of all of the spell's details.
Expand All @@ -18,7 +22,13 @@
* @name getDetails
* @return {string} details containing all of the spells information.
*/

Spell.prototype.getDetails = function() {
var details = this.name.toString() +
"|" + this.cost.toString() +
"|" + this.description.toString();
return details;
};
}
/**
* A spell that deals damage.
* We want to keep this code DRY (Don't Repeat Yourself).
Expand All @@ -43,7 +53,12 @@
* @property {number} damage
* @property {string} description
*/
function DamageSpell (name, cost, damage, description) {
Spell.call(this, name, cost, description);
this.damage = damage;
}

DamageSpell.prototype = Object.create(Spell.prototype);
/**
* Now that you've created some spells, let's create
* `Spellcaster` objects that can use them!
Expand All @@ -60,6 +75,11 @@
* @method spendMana
* @method invoke
*/
function Spellcaster (name, health, mana) {
this.name = name;
this.health = health;
this.mana = mana;
this.isAlive = true;

/**
* @method inflictDamage
Expand All @@ -71,7 +91,20 @@
*
* @param {number} damage Amount of damage to deal to the spellcaster
*/

Spellcaster.prototype.inflictDamage = function (damage) {
if(this.health <= 0 && damage >= 1) {
this.health = 0;
this.isAlive = false;
}
else {
this.health-=damage;
if(this.health <= 0) {
console.log("Something died.");
this.health = 0;
this.isAlive = false;
}
}
};
/**
* @method spendMana
*
Expand All @@ -81,7 +114,15 @@
* @param {number} cost The amount of mana to spend.
* @return {boolean} success Whether mana was successfully spent.
*/

Spellcaster.prototype.spendMana = function (cost) {
if(this.mana >= cost) {
this.mana-=cost;
return true;
}
else {
return false;
}
};
/**
* @method invoke
*
Expand All @@ -108,3 +149,28 @@
* @param {Spellcaster} target The spell target to be inflicted.
* @return {boolean} Whether the spell was successfully cast.
*/
Spellcaster.prototype.invoke = function (spell, target) {
if(!(spell instanceof Spell) && !(spell instanceof DamageSpell)) {
console.log("spell needs to be a Spell or DamageSpell.");
return false;
}
else if ((spell instanceof DamageSpell) && !(target instanceof Spellcaster)) {
console.log("target must be a spellcaster to inflict damage upon.");
return false;
}
if(this.mana >= spell.cost) {
if(spell instanceof DamageSpell) {
target.inflictDamage(spell.damage);
this.spendMana(spell.cost);
}
else {
this.spendMana(spell.cost);
}
return true;
}
else {
console.log("Not enough mana.");
return false;
}
};
}