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@pauldelucia pauldelucia commented Nov 13, 2024

Summary by CodeRabbit

  • New Features

    • Enhanced the subscreen chooser panel to visually reflect the currently active subscreen, improving user interaction.
    • Updated error messages to include timestamps for better tracking.
  • Bug Fixes

    • Improved error handling logic in the display message functionality.

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coderabbitai bot commented Nov 13, 2024

Walkthrough

The changes in this pull request involve modifications to the add_dpns_subscreen_chooser_panel function in two files: dpns_subscreen_chooser_panel.rs and dpns_contested_names_screen.rs. The function signature is updated to accept an additional parameter for the application context, enhancing its capability to reflect the current application state. Additionally, the button creation logic is refined for better visual distinction of the active subscreen, and error handling in the DPNSContestedNamesScreen is improved by timestamping error messages.

Changes

File Path Change Summary
src/ui/components/dpns_subscreen_chooser_panel.rs Updated add_dpns_subscreen_chooser_panel function to include app_context: &AppContext. Introduced active_screen variable for determining the active subscreen. Modified button creation for custom styling based on active state.
src/ui/dpns_contested_names_screen.rs Updated the call to add_dpns_subscreen_chooser_panel to pass self.app_context.as_ref(). Minor adjustments to error handling in display_message method to include timestamps.

Possibly related PRs

  • feat: choose mn to vote with #8: The changes in src/ui/dpns_contested_names_screen.rs related to the DPNSContestedNamesScreen struct are relevant as they modify the same file and involve the handling of subscreens, which is closely related to the modifications made in the main PR.
  • feat: dpns subscreens #18: This PR introduces the DPNSSubscreen enum and modifies the DPNSContestedNamesScreen constructor, which directly relates to the changes in the main PR that also involve the add_dpns_subscreen_chooser_panel function and its interaction with subscreens.
  • fix: register dpns names screen #49: Although the details are limited, this PR focuses on the registration screen for DPNS names, which is relevant to the context of the main PR's changes in the dpns_subscreen_chooser_panel and its interaction with the application context.

Suggested reviewers

  • QuantumExplorer
  • ogabrielides

🐰 In the garden where changes bloom,
A chooser panel finds its room.
With context now, it sees the light,
Active screens shine ever bright.
Buttons styled with colors true,
A hop of joy for me and you! 🌼


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Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 5c3222a and 52cd587.

📒 Files selected for processing (1)
  • src/ui/components/dpns_subscreen_chooser_panel.rs (3 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/ui/components/dpns_subscreen_chooser_panel.rs

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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (5)
src/ui/components/dpns_subscreen_chooser_panel.rs (1)

42-53: LGTM with minor suggestions for improvement

The button styling and click handling implementation is clean and effective. Consider these optional improvements:

  1. Move color constants to a theme configuration for better maintainability
  2. Consider using a const map for subscreen to RootScreenType mapping to reduce the match statement complexity

Example theme configuration approach:

const BUTTON_COLORS: ButtonTheme = ButtonTheme {
    active: (Color32::from_rgb(0, 128, 255), Color32::WHITE),
    inactive: (Color32::GRAY, Color32::WHITE),
};
src/ui/dpns_contested_names_screen.rs (4)

Line range hint 823-890: Consider extracting error message display logic

The error message display logic in the UI method could be extracted into a separate method for better maintainability and reusability. This would help reduce the complexity of the ui method and make the code more modular.

Consider refactoring like this:

impl DPNSContestedNamesScreen {
+    fn render_error_message(&mut self, ui: &mut Ui) {
+        if let Some((message, message_type, _)) = self.error_message.clone() {
+            if message_type != MessageType::Success {
+                let message_color = match message_type {
+                    MessageType::Error => egui::Color32::RED,
+                    MessageType::Info => egui::Color32::BLACK,
+                    MessageType::Success => unreachable!(),
+                };
+
+                ui.add_space(10.0);
+                ui.allocate_ui(egui::Vec2::new(ui.available_width(), 50.0), |ui| {
+                    ui.group(|ui| {
+                        ui.set_min_height(50.0);
+                        ui.horizontal_wrapped(|ui| {
+                            ui.label(egui::RichText::new(message).color(message_color));
+                            if ui.button("Dismiss").clicked() {
+                                self.dismiss_error();
+                            }
+                        });
+                    });
+                });
+                ui.add_space(10.0);
+            }
+        }
+    }

     fn ui(&mut self, ctx: &Context) -> AppAction {
         // ... existing code ...
-        let error_message = self.error_message.clone();
-        if let Some((message, message_type, _)) = error_message {
-            // ... error message display code ...
-        }
+        self.render_error_message(ui);
         // ... rest of the method ...
     }
}

Line range hint 432-790: Consider extracting common table setup logic

The table rendering methods (render_table_active_contests, render_table_past_contests, and render_table_local_dpns_names) share similar setup patterns. Consider extracting the common table setup logic into a reusable helper method to reduce code duplication.

Here's a suggested approach:

impl DPNSContestedNamesScreen {
    fn setup_table_frame<'a>(&self, ui: &'a mut Ui) -> egui::Frame {
        Frame::group(ui.style())
            .fill(ui.visuals().panel_fill)
            .stroke(egui::Stroke::new(
                1.0,
                ui.visuals().widgets.inactive.bg_stroke.color,
            ))
            .inner_margin(Margin::same(8.0))
    }

    fn setup_table_builder(ui: &mut Ui) -> TableBuilder {
        TableBuilder::new(ui)
            .striped(true)
            .resizable(true)
            .cell_layout(egui::Layout::left_to_right(egui::Align::Center))
    }
}

This would allow you to simplify the table rendering methods and maintain consistency across all table implementations.


Line range hint 27-39: Consider enhancing sort implementation with traits

The current sorting implementation could be improved by using Rust's trait system to make it more type-safe and reusable.

Consider implementing a trait-based approach:

trait Sortable {
    fn sort_by(&mut self, column: SortColumn, order: SortOrder);
}

impl Sortable for Vec<ContestedName> {
    fn sort_by(&mut self, column: SortColumn, order: SortOrder) {
        self.sort_by(|a, b| {
            let cmp = match column {
                SortColumn::ContestedName => a.normalized_contested_name.cmp(&b.normalized_contested_name),
                SortColumn::LockedVotes => a.locked_votes.cmp(&b.locked_votes),
                // ... other cases ...
            };
            if order == SortOrder::Descending {
                cmp.reverse()
            } else {
                cmp
            }
        });
    }
}

This would make the sorting logic more maintainable and reusable across different table implementations.

Also applies to: 147-170


Line range hint 1-890: Consider implementing the Model-View-Presenter pattern

The current implementation mixes UI rendering, state management, and business logic. Consider adopting the MVP pattern to:

  1. Separate concerns between data management and UI rendering
  2. Improve testability
  3. Make the code more maintainable

This would involve:

  • Creating a separate Presenter struct for business logic
  • Moving state management to a Model struct
  • Keeping only UI-specific code in the Screen struct
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 9144073 and 9468b8d.

📒 Files selected for processing (2)
  • src/ui/components/dpns_subscreen_chooser_panel.rs (3 hunks)
  • src/ui/dpns_contested_names_screen.rs (1 hunks)
🔇 Additional comments (2)
src/ui/components/dpns_subscreen_chooser_panel.rs (1)

1-7: LGTM: Clean imports and well-structured function signature

The new imports and updated function signature properly support the feature's requirements for accessing application context.

src/ui/dpns_contested_names_screen.rs (1)

823-823: LGTM: Function call updated correctly

The modification to add_dpns_subscreen_chooser_panel correctly passes the application context reference, maintaining proper ownership semantics with as_ref().

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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LGTM, rebased and applied coderabbit suggestion

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (1)
src/ui/components/dpns_subscreen_chooser_panel.rs (1)

40-49: Consider accessibility improvements for button colors.

While the button styling implementation is clean, consider:

  1. Extracting color constants to improve maintainability
  2. Ensuring sufficient color contrast for accessibility

Consider this refactor:

+ const ACTIVE_BUTTON_COLOR: Color32 = Color32::from_rgb(0, 128, 255);
+ const INACTIVE_BUTTON_COLOR: Color32 = Color32::GRAY;
+ const BUTTON_TEXT_COLOR: Color32 = Color32::WHITE;

  let (button_color, text_color) = if is_active {
-     (Color32::from_rgb(0, 128, 255), Color32::WHITE)
+     (ACTIVE_BUTTON_COLOR, BUTTON_TEXT_COLOR)
  } else {
-     (Color32::GRAY, Color32::WHITE)
+     (INACTIVE_BUTTON_COLOR, BUTTON_TEXT_COLOR)
  };
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 9468b8d and 5c3222a.

📒 Files selected for processing (2)
  • src/ui/components/dpns_subscreen_chooser_panel.rs (3 hunks)
  • src/ui/dpns_contested_names_screen.rs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/ui/dpns_contested_names_screen.rs
🔇 Additional comments (3)
src/ui/components/dpns_subscreen_chooser_panel.rs (3)

1-7: LGTM! Clean imports and well-structured function signature.

The new imports and updated function signature with app_context parameter are properly organized and necessary for the implementation.


16-24: Great improvement in error handling!

The new implementation properly handles potential errors in settings retrieval with:

  • Proper pattern matching for both Result and Option
  • Safe fallback to Active screen when settings are unavailable
  • Clear and maintainable code structure

This successfully addresses the concerns raised in the previous review.


Line range hint 51-71: LGTM! Clean and well-structured navigation logic.

The button click handling implementation is:

  • Well-organized with clear pattern matching
  • Properly maps subscreens to corresponding root screen types
  • Follows Rust idioms for state transitions

@QuantumExplorer QuantumExplorer merged commit 271c979 into master Nov 13, 2024
1 check passed
@QuantumExplorer QuantumExplorer deleted the fix/dpns-screens branch November 13, 2024 17:02
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4 participants