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Wrong replacement of "complies" (v. comply) with "compiles" (v. compile) #2273

@akien-mga

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@akien-mga

Seen while testing e47c98c on the https://github.com/godotengine/godot codebase:

diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml
index c4d4c92afe..afd55d15f3 100644
--- a/doc/classes/EditorPaths.xml
+++ b/doc/classes/EditorPaths.xml
@@ -6,7 +6,7 @@
	<description>
		This editor-only singleton returns OS-specific paths to various data folders and files. It can be used in editor plugins to ensure files are saved in the correct location on each operating system.
		[b]Note:[/b] This singleton is not accessible in exported projects. Attempting to access it in an exported project will result in a script error as the singleton won't be declared. To prevent script errors in exported projects, use [method Engine.has_singleton] to check whether the singleton is available before using it.
-		[b]Note:[/b] Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url] on [i]all[/i] platforms. You can override environment variables following the specification to change the editor and project data paths.
+		[b]Note:[/b] Godot compiles with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url] on [i]all[/i] platforms. You can override environment variables following the specification to change the editor and project data paths.
	</description>
	<tutorials>
		<link title="File paths in Godot projects">https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html</link>

While it's true that "compiles" is probably more common than "complies" in codebases, the verb "comply" is still commonly used when talking about specifications. Maybe this hit should be downgraded to a hint of potential typo instead of an autofix one?

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