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Making C# reducer args classes partial #28
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Centril
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Jun 27, 2023
cloutiertyler
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Aug 1, 2023
Co-authored-by: Steve <[email protected]>
cloutiertyler
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Aug 1, 2023
Co-authored-by: Steve <[email protected]>
bfops
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Jul 16, 2025
At some point identities were returned in a form of { __identity_bytes:
string } object. This commit changes the implementation to accept
regular strings as an argument because that's how we get all of the
identities now.
bfops
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Jul 16, 2025
* Add instructions to README * Update README.md
bfops
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Jul 17, 2025
* doc: Onboarding impr, fixes, consistency, cleanup refactor: Whats next cleanup, +unity, -bloat Removed redundant text while there refactor: Unity quickstart fixes, impr, prettify refactor: Unity pt1 fixes, impr, prettify fix(README): Rm "see test edits below" ref * !exists refactor(minor): General onboarding cleanup * Shorter, prettier, consistent fix(sdks/c#): Broken unitypackage url feat(sdks/c#): Add OneTimeQuery api ref * doc: Onboarding impr, fixes, consistency, cleanup * fix: Rm redundant 'module_bindings' mention * fix: Floating period, "arbitrary", "important": - PR review change requests - Additionally: hasUpdatedRecently fix and reformatting * fix: Mentioned FilterBy, used FindBy - Used FindBy since that was what the tutorial used, and also looking for a single Identity. - Note: There may be a similar rust discrepancy in the Unity pt1 tutorial. It'll work with Filter, but just simply less consistent. Holding off on that since my Rust syntax knowledge !exists. * fix(Unity-pt1): Rm copy+paste redundant comments * Duplicate comments found both above and within funcs * fix(unity): Rm unused using statement +merged info * Removed `System.Runtime.CompilerServices` * SpacetimeDB.Module seems to already include this (merged the info) * refactor(minor): Code spacing for grouping/clarity * feat: 'Standalone mode runs in foreground' memo * At general quickstart for `spacetime start` * refactor(unity-pt1): Standalone mode foreground memo * Also, removed the "speed" loss mention of C# * fix(syntaxErr): Fix err, keep FilterBy, handle null - After a verbose discussion, we will eventually swap to FindBy for single-result queries, but not in this PR. - For now, the syntax err is fixed by making the var nullable and suffixing a LINQ FirstOrDefault(). Approved by Tyler in Discord. - We never *actually* created a player in the tutorial. This creates the player. Approved by Tyler in Discord. * fix: Remote player `is null` check removal
bfops
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Jul 17, 2025
* Deserializing reducer args before table updates so they can be accessed from callbacks * Reducer arguments in table events * Adding OnBeforeDelete event to tables * Renaming ReducerCallInfo to ReducerEvent * Removed extra onSubscriptionUpdate --------- Co-authored-by: Steve <[email protected]> Co-authored-by: John Detter <[email protected]>
bfops
pushed a commit
that referenced
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Aug 7, 2025
At some point identities were returned in a form of { __identity_bytes:
string } object. This commit changes the implementation to accept
regular strings as an argument because that's how we get all of the
identities now.
bfops
pushed a commit
that referenced
this pull request
Aug 7, 2025
* Deserializing reducer args before table updates so they can be accessed from callbacks * Reducer arguments in table events * Adding OnBeforeDelete event to tables * Renaming ReducerCallInfo to ReducerEvent * Removed extra onSubscriptionUpdate --------- Co-authored-by: Steve <[email protected]> Co-authored-by: John Detter <[email protected]>
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Description of Changes
Making C# reducer args classes partial to allow easier extensibility
API
If the API is breaking, please state below what will break