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Compatibility List
Andy Chase edited this page Sep 5, 2020
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1 revision
| Game name | Code | Status | Issues | Last tested |
|---|---|---|---|---|
| Advance Wars | AWRE | Playable | Graphical issues: Max's portrait is misaligned during part of the intro The top line of dialog boxes is offset | 3d83cc2 |
| Advance Wars 2: Black Hole Rising | AW2E | Playable | No known issues | 55a6333 |
| Breath of Fire | ABFE | Playable | No known issues | ca48a98 |
| Breath of Fire 2 | AB2E | Playable | No known issues | ca48a98 |
| Castlevania: Aria of Sorrow | A2CE | Playable | No known issues | 3d83cc2 |
| Castlevania: Circle of the Moon | AAME | Playable | Slow | ca48a98 |
| Donkey Kong Country | A5NE | Playable | No known issues | dab4090 |
| Drill Dozer | V49E | Playable | No known issues | f1b8eee |
| Fire Emblem | AE7E | Playable | Graphical issues: The palette flashes the wrong color when starting a new game. | 3d83cc2 |
| Final Fantasy VI Advance | BZ6P | Playable | No known issues | 3d83cc2 |
| Final Fantasy Tactics Advance | AFXE | Playable | Slow | ca48a98 |
| F-Zero - Maximum Velocity | AFZE | Playable | No known issues | e47e84d |
| Golden Sun | AGSE | Playable | Graphical issues: Framedrop causes some flashing effects to be broken Entering fight animations appears to jitter or drop frames Sprite ordering is sometimes wrong World map jitters | 0cdb69d |
| Golden Sun: The Lost Age | AGFE | Playable | Graphical issues: Background scrolling during the intro can have up to 8 pixels on the left be wrong | 3d83cc2 |
| Kingdom Hearts: Chain of Memories | B8CE | Playable | No known issues | ca48a98 |
| The Legend of Zelda: A Link to the Past - Four Swords | AZLE | Playable | Graphical issues: Upon entering the castle at the beginning of the game, white disappears from the palette | ca48a98 |
| The Legend of Zelda: Minish Cap | BZME | Playable | No known issues | a9f7d13 |
| Mario & Luigi: Superstar Saga | A88E | Playable | No known issues | ca48a98 |
| Mega Man Battle Network | AREE | Playable | Slow Lan will randomly pick up his PET if you walk around too much without picking it up | 3d83cc2 |
| Mega Man Zero | AZCE | Playable | Sound issues: "Mission" speech is played wrong Graphical issues: Several boxes (e.g. dialog boxes, and the expanding light when Zero is resurrected) appear missing or the wrong size "Mission" overlays are mildly glitchy | 3d83cc2 |
| Metroid Fusion | AMTE | Playable | No known issues | ca48a98 |
| Metroid: Zero Mission | BMXE | Playable | No known issues | ca48a98 |
| Mother 3 | A3UJ | Playable | Graphical issues: The bottom bar on the screen is sometimes several pixels too high. Most noticeable during the opening cutscene. | 3d83cc2 |
| Pokemon FireRed | BPRE | Playable | Graphical issues: When the Gengar sprite is scrolling on the main screen, it scrolls off one side and onto the other | 3d83cc2 |
| Pokemon Ruby | AVXE | Playable | No known issues | ca48a98 |
| Sonic Advance | ASOE | Playable | No known issues | ca48a98 |
| Super Mario Advance: Super Mario Bros. 2 | AMAE | Playable | Crashes if you try to play Mario Bros. | a9f7d13 |
| Super Mario Advance 2: Super Mario World | AA2E | Playable | No known issues | a9f7d13 |
| Super Mario Advance 3: Yoshi's Island | A3AE | Playable | No known issues | ca48a98 |
| Tactics Ogre: The Knight of Lodis | ATOE | Playable | No known issues | ca48a98 |
| Wario Ware, Inc. | AZWE | Playable | Graphical issues: Microgame grid is invisible | 3d83cc2 |