Skip to content

ajone239/quartre_con

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

32 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Quatre Con

In this repo is defined a console Connect 4 remake. This console game has a TUI interface and a bot you can play against.

The bot implements raw minimax as well as minimax with alpha-beta pruning. The perform the same in this instance as they both return the best move they find. However, you can see how much less the alpha-beta implementation has to evaluate nodes. There is also some remedial threat detection in the evaluation function. This is to say: the lowest threat on the row is rated by the bot and stacked threats are very well rated by the bot.

Play

The game is fronted by some CLI args and then your game begins. An example to make two bots fight would be: quatre_con -o bot -t bot An example to fight an opponent who plays randomly: quatre_con -t random

Usage

Usage: quatre_con [OPTIONS]

Options:
  -o, --one-player <ONE_PLAYER>
          The type of player player1 will be [default: human]
      --one-player-alg <ONE_PLAYER_ALG>
          The alg for player1 [default: alphabeta]
      --one-player-depth <ONE_PLAYER_DEPTH>
          The depth for player1 3 is easy 8 is impossible [default: 5]
  -t, --two-player <TWO_PLAYER>
          The type of player player2 will be [default: bot]
      --two-player-alg <TWO_PLAYER_ALG>
          The alg for player2 [default: alphabeta]
      --two-player-depth <TWO_PLAYER_DEPTH>
          The depth for player2 3 is easy 8 is impossible [default: 5]
  -h, --help
          Print help
  -V, --version
          Print version

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 2

  •  
  •  

Languages