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@chriselion chriselion commented Mar 23, 2020

Proposed change(s)

@awjuliani hit this a few weeks ago, and it came up in an issue today too. If no environment was specified, we would still default to port 5005, but we should be smart enough to use 5004 (the editor port) in this case.

Useful links (Github issues, JIRA tickets, ML-Agents forum threads etc.)

#3667
https://jira.unity3d.com/browse/MLA-709?

Types of change(s)

  • Bug fix
  • New feature
  • Code refactor
  • Breaking change
  • Documentation update
  • Other (please describe)

Checklist

  • Added tests that prove my fix is effective or that my feature works
  • Updated the changelog (if applicable)
  • Updated the documentation (if applicable)
  • Updated the migration guide (if applicable)

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# We start the communication with the Unity Editor and pass the string_log side channel as input
env = UnityEnvironment(base_port=UnityEnvironment.DEFAULT_EDITOR_PORT, side_channels=[string_log])
env = UnityEnvironment(side_channels=[string_log])
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Since these should now do the correct thing, I removed the explicit port (for simplicity and future-proofing) wherever I found it in the docs.

"""
Python side of the communication. Must be used in pair with the right Unity Communicator equivalent.
:int worker_id: Offset from base_port. Used for training multiple environments simultaneously.
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Rearranged to match the argument order. I think I changed the wording of this wherever I saw it (git blame showed it was 3 years old).

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Looks good to me.

@chriselion chriselion merged commit 1dbe507 into master Mar 24, 2020
@delete-merged-branch delete-merged-branch bot deleted the MLA-709-default-port branch March 24, 2020 03:48
@github-actions github-actions bot locked as resolved and limited conversation to collaborators May 15, 2021
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3 participants