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Making some fields and properties internal #3342
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,4 @@ | ||
| using System.Runtime.CompilerServices; | ||
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| [assembly: InternalsVisibleTo("Unity.ML-Agents.Editor.Tests")] | ||
| [assembly: InternalsVisibleTo("Unity.ML-Agents.Editor")] |
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| Original file line number | Diff line number | Diff line change |
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@@ -11,7 +11,7 @@ namespace MLAgents | |
| /// </summary> | ||
| [RequireComponent(typeof(Agent))] | ||
| [AddComponentMenu("ML Agents/Demonstration Recorder", (int)MenuGroup.Default)] | ||
| public class DemonstrationRecorder : MonoBehaviour | ||
| internal class DemonstrationRecorder : MonoBehaviour | ||
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| { | ||
| public bool record; | ||
| public string demonstrationName; | ||
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Should we just remove this and UpdateVectorAction? I don't think they're used anywhere currently.
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Removed it