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Description
Is your feature request related to a problem?
There is a ton of white noise and the user gets too loud when the phone's volume is above 50% when they join a call. This is for the scenario where you're transmitting the user's microphone. This can make for some very unpleasant calls.
Describe the solution you'd like
Let us access this in the nice C# land interface:
I have set these to true myself and built for Android and tested, but nothing happened.
I then tried to supply an Audio Processing module to the peer connection factory, but this also changed nothing:
It seems the solution may need to change the OnData implementation in UnityAudioTrackSource to use the APM.
Describe alternatives you've considered
Detecting the user's current volume and showing a warning when it becomes too high that it will cause a poor call experience. This isn't a good solution though.
Additional context
No response

