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bugSomething isn't workingSomething isn't workingduplicateThis issue or pull request already existsThis issue or pull request already exists
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Description
Package version
3.1.0-exp.6
Environment
* OS: Windows 10
* Unity version: 2021.3
* Browser: Chrome 110.0.5481.97Steps To Reproduce
- Using a setup with an AudioStreamSender, use an AudioListener (presumably on main camera)
- Add and configure an AudioSource to play in loop, check BypassListenerEffects
- Start stream
Current Behavior
No audio reaches the browser. Even though the AudioListener seems to pick it up: Disabling the AudioListener component mutes the audio.
Expected Behavior
Audio is picked up regardless of this setting.
Anything else?
No response
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bugSomething isn't workingSomething isn't workingduplicateThis issue or pull request already existsThis issue or pull request already exists