Skip to content

[BUG]: Audio not picked up when BypassListenerEffects checked #884

@krisrok

Description

@krisrok

Package version

3.1.0-exp.6

Environment

* OS: Windows 10
* Unity version: 2021.3
* Browser: Chrome 110.0.5481.97

Steps To Reproduce

  1. Using a setup with an AudioStreamSender, use an AudioListener (presumably on main camera)
  2. Add and configure an AudioSource to play in loop, check BypassListenerEffects
  3. Start stream

Current Behavior

No audio reaches the browser. Even though the AudioListener seems to pick it up: Disabling the AudioListener component mutes the audio.

Expected Behavior

Audio is picked up regardless of this setting.

Anything else?

No response

Metadata

Metadata

Assignees

Labels

bugSomething isn't workingduplicateThis issue or pull request already exists

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions