Leptos Websocket provides real-time, reactive signals for Leptos, keeping them in sync with the server through WebSockets. This enables instant UI updates controlled by the server or shared between client and server.
- Server Signals: Read-only on the client, writable by the server.
- Bidirectional Signals: Read-write on both client and server; updates are synchronized in both directions.
- Channel Signals: Message-based channels for sending and receiving discrete messages between client and server.
- Real-time Updates: Changes to signals are sent through WebSockets as JSON patches.
- Framework Integration: Supports integration with Axum and Actix Web.
Add the following to your Cargo.toml
:
[dependencies]
leptos_ws = "0.9.0"
serde = { version = "1.0", features = ["derive"] }
[features]
hydrate = ["leptos_ws/hydrate"]
ssr = ["leptos_ws/ssr"]
use leptos::prelude::*;
use leptos_ws::ReadOnlySignal;
use serde::{Deserialize, Serialize};
#[component]
pub fn App() -> impl IntoView {
// Connect to WebSocket
leptos_ws::provide_websocket();
// Create a read-only server signal (updated by the server)
let count = ReadOnlySignal::new("count", 0 as i32).unwrap();
view! {
<button on:click=move |_| {
// Call the server function to start updating the count
leptos::spawn_local(async move {
update_count().await.unwrap();
});
}>"Start Counter"</button>
<h1>"Count: " {move || count.get().to_string()}</h1>
}
}
#[server]
async fn update_count() -> Result<(), leptos::ServerFnError> {
use std::time::Duration;
use tokio::time::sleep;
let count = ReadOnlySignal::new("count", 0 as i32).unwrap();
for i in 0..100 {
count.update(|value| *value = i);
sleep(Duration::from_secs(1)).await;
}
Ok(())
}
ssr
: Enable server-side rendering support.hydrate
: Enable hydration support.csr
: Enable client-side rendering support.
For more detailed information, check out the API documentation.
The main
branch is compatible with the latest Leptos release.
Compatibility of leptos_ws
versions:
leptos_ws |
leptos |
---|---|
0.8 -0.9 |
0.8 |
0.7 |
0.7 |
Contributions are welcome! Please feel free to submit a Pull Request.
This project is licensed under the MIT License - see the LICENSE file for details.