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Remove erroneous input preprocessing #250
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Merged
TheMaverickProgrammer
merged 35 commits into
TheMaverickProgrammer:master
from
Alrysc:net_improvement_cleanup
Jul 30, 2025
Merged
Remove erroneous input preprocessing #250
TheMaverickProgrammer
merged 35 commits into
TheMaverickProgrammer:master
from
Alrysc:net_improvement_cleanup
Jul 30, 2025
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…on() and set_move_direction(). fixed 1 letter-off Personal menu area name. un-auto'd my code
Fix punk crash and download handshake
Allow component creation for more entity types and add is_counterable function
…ata. shaking fx is requeued if not in time freeze due to drag or applied earlier otherwise.
…ad' point in blind status used otherwise it is calculated from player height
… on chip art. Emotion window UI flicker speed adjusted. Fixed counters not appearing. Removed more auto's.
…t for swoosh::Timer which uses seconds. ESC key in battle must have app in focus to trigger. Tweaked some problems detecting and displaying combos and counter info text.
…n updates that serve to refresh the screen. Frame time objects replace swoosh timers.
…ut's in mob battle scene and network battle scene.
…s subtracted from the entity's health. updated sound font.
…her misc. Some of these need to be undone later.
… during time freeze.
…nloadScene handshake, aborts if version mismatch detected. Remove net logging from InputManager.
help sync softlocks on scene start and shouldn't desync because inputs are not being sent yet. Bump version.
…ra logging. Version increase.
…rting and ending. CustomBarProgress is now reset in CardSelectBattleState::onStart instead of the CombatBattleState. Version bump. The desync fixed was one where being decrossed during the turn and then not choosing a form on the following card select would cause the remote player to think you changed forms to the form at -1, which would animate and desync. SetCustomBarProgress call moved in order to prevent progress from resetting during transitions between combat and transformation state during combat, ,such as through decross. Transformation state should not be added as a subcombat state, so this makes more sense.
Pull changes made in net_test
…ented. Version bump.
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Removes some code that was accidentally added when cleaning up the logging, which appeared to cause desyncs sometimes.