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IndustralFence

+Modular Industral Fence Assets - Prefabs + colliders

Checklist:

  • All names are in English
  • Meshes, sub-meshes and textures following naming conventions
  • Z is up, X is forward
  • Flat hierarchy in model (no nested sub-meshes)
  • FBX lives next to “Materials/Textures” directory and all textures are in “Materials/Textures”, without additional extra directories
  • Pivot is set accordingly (different for steerable objects, and different for non steerable object)
  • Textures are max 4k x 4k
  • Transparent materials have alpha value set to ≠ 1.0
  • No unused materials/textures references are exported in FBX

Signed-off-by: Maciej Filipow <[email protected]>
@pawelbudziszewski pawelbudziszewski self-requested a review November 13, 2025 13:56
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2 participants