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bvh.h
should be included as it usesbvh_node
.- Fuzz value for the metal sphere is set to 10.0, but 1.0 would be better, which is the maximum value.
raytracing.github.io/books/RayTracingTheNextWeek.html
Lines 3279 to 3281 in 7b92650
objects.add(make_shared<sphere>( | |
point3(0, 150, 145), 50, make_shared<metal>(color(0.8, 0.8, 0.9), 10.0) | |
)); |
metal(const color& a, double f) : albedo(a), fuzz(f < 1 ? f : 1) {} |