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@ninjrdevelop ninjrdevelop commented Jan 3, 2025

Dynshapes weren't using the standard trace we have setup, which I think means it was colliding with something about the player - likely the phys/toolgun.

Swapped to the player trace. Closes #67.

Note:
I created a new Trace function for the instanced Player object, and just made the Static function get the player and then call that.
This will be helpful for situations where you already have the player object.

Also, some LFS shenanigans?

@Nebual Nebual force-pushed the fix-dynshapes-placement branch from ee2a62f to 6397bd3 Compare January 4, 2025 10:14
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Good fix

I've now deleted those vpcf_c files on main so I rebased your branch to get rid of your commit with them

@Nebual Nebual merged commit 181962d into main Jan 4, 2025
@Nebual Nebual deleted the fix-dynshapes-placement branch January 4, 2025 10:15
ninjrdevelop added a commit that referenced this pull request Jan 11, 2025
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DynObjects not spawning at trace

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