Fix dynshapes placement #74
Merged
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Dynshapes weren't using the standard trace we have setup, which I think means it was colliding with something about the player - likely the phys/toolgun.
Swapped to the player trace. Closes #67.
Note:
I created a new Trace function for the instanced Player object, and just made the Static function get the player and then call that.
This will be helpful for situations where you already have the player object.
Also, some LFS shenanigans?