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Various handle-related changes and improvements #463
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5408229
ensure program/linker have consistent backend and handle
leofang 8384937
support getting native handle in C++/Cython
leofang 299ce8d
improve type hints to make Ruff happy
leofang 674cee7
update license headers
leofang 650e3ae
update release notes
leofang 18a9c85
also test nvrtc
leofang b59918b
bug fixes and test updates
leofang aee4a4f
more doc fixes
leofang 2189cb1
fix workflow
leofang 37a6850
fix headers not bundled; apply suggestion to header
leofang 43654c4
ensure no chance to return None
leofang bc9595b
fix CI again
leofang 7db6642
fix typo
leofang 63f7feb
add .code attribute to ObjectCode
leofang c96f6de
add notes to objects that have different backends
leofang e4cde77
add -v
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Original file line number | Diff line number | Diff line change |
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// Copyright (c) 2025, NVIDIA CORPORATION & AFFILIATES. ALL RIGHTS RESERVED. | ||
// | ||
// SPDX-License-Identifier: LicenseRef-NVIDIA-SOFTWARE-LICENSE | ||
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#pragma once | ||
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#include <type_traits> | ||
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// In cuda.bindings 12.8, the private member name was renamed from "_ptr" to "_pvt_ptr". | ||
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// We want to have the C++ layer supporting all past 12.x versions, so some tricks are needed. | ||
// Since there's no std::has_member<T, member_name> so we use SFINAE to create the same effect. | ||
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template <typename T, | ||
std::enable_if_t<std::is_pointer_v<decltype(std::remove_pointer_t<T>::_pvt_ptr)>, int> = 0> | ||
inline auto& get_cuda_native_handle(const T& obj) { | ||
return *(obj->_pvt_ptr); | ||
} | ||
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template <typename T, | ||
std::enable_if_t<std::is_pointer_v<decltype(std::remove_pointer_t<T>::_ptr)>, int> = 0> | ||
inline auto& get_cuda_native_handle(const T& obj) { | ||
return *(obj->_ptr); | ||
} |
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