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Expand Up @@ -162,7 +162,7 @@ These methods serve different purposes in managing the texture atlas:

## Using the TextureAtlas Class

No we can put our new `TextureAtlas` class to use by exploring two approaches; creating an atlas manually and using XML configuration. So far, we have been practicing using textures with the MonoGame logo. Now we will use a new texture atlas that contains various sprites we will need for our game.
Now we can put our new `TextureAtlas` class to use by exploring two approaches; creating an atlas manually and using XML configuration. So far, we have been practicing using textures with the MonoGame logo. Now we will use a new texture atlas that contains various sprites we will need for our game.

Download the texture atlas by right-clicking the following image and saving it as atlas.png:

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