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Snyk has created this PR to upgrade socket.io from 2.0.4 to 2.3.0.

ℹ️ Keep your dependencies up-to-date. This makes it easier to fix existing vulnerabilities and to more quickly identify and fix newly disclosed vulnerabilities when they affect your project.
  • The recommended version is 4 versions ahead of your current version.
  • The recommended version was released 3 months ago, on 2019-09-20.
Release notes
Package name: socket.io
  • 2.3.0 - 2019-09-20

    Diff: 2.2.0...2.3.0

  • 2.2.0 - 2018-11-28

    Features

    • add cache-control header when serving the client source (#2907)

    Bug fixes

    • throw an error when trying to access the clients of a dynamic namespace (#3355)

    Milestone: 2.2.0
    Diff: 2.1.1...2.2.0
    Client release: 2.2.0
    Diff engine.io: socketio/engine.io@3.2.0...3.3.1
    Diff ws: https://github.com/websockets/ws/compare/3.3.1..6.1.2

  • 2.1.1 - 2018-05-17

    Features

    (server) add local flag to the socket object (#3219)

    socket.local.to('room101').emit(/* */);

    Bug fixes

    (client) fire an error event on middleware failure for non-root namespace (socketio/socket.io-client#1202)

    Milestone: 2.1.1
    Diff: 2.1.0...2.1.1 (client diff)

  • 2.1.0 - 2018-03-29

    Features

    • add a 'binary' flag (#3185)
    // by default, the object is recursively scanned to check whether it contains some binary data
    // in the following example, the check is skipped in order to improve performance
    socket.binary(false).emit('plain-object', object);
    

    // it also works at the namespace level
    io.binary(false).emit('plain-object', object);

    • add support for dynamic namespaces (#3195)
    io.of(/^\/dynamic-\d+$/).on('connect', (socket) => {
      // socket.nsp.name = '/dynamic-101'
    });
    

    // client-side
    const client = require('socket.io-client')('/dynamic-101');

    Bug fixes

    • properly emit 'connect' when using a custom namespace (#3197)
    • include the protocol in the origins check (#3198)

    Important note ⚠️ from Engine.IO 3.2.0 release

    There are two non-breaking changes that are somehow quite important:

    • ws was reverted as the default wsEngine (socketio/engine.io#550), as there was several blocking issues with uws. You can still use uws by running npm install uws --save in your project and using the wsEngine option:
    var engine = require('engine.io');
    var server = engine.listen(3000, {
      wsEngine: 'uws'
    });

    Milestone: 2.1.0
    Diff: 2.0.4...2.1.0
    Engine.IO version: 3.2.x

  • 2.0.4 - 2017-10-22

    Bug fixes

    • do not throw when receiving an unhandled error packet (#3038)
    • reset rooms object before broadcasting from namespace (#3039)

    Milestone: 2.0.4
    Diff: 2.0.3...2.0.4

from socket.io GitHub release notes
Commit messages
Package name: socket.io

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