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Releases: Emik03/Emik.Manual.Examples

Deep Rock Galactic (2020) (v2)

22 Jun 11:48
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Complexity: Low - Medium - [High] - Ludicrous

Goal is chosen by player: beat all objectives, beat all warnings, beat a Deep Dive, or beat an Elite Deep Dive.

Items (89 or 90) are:

  • Biomes (which allows you to navigate to that specific biome)
  • Overclock Bundle (gives you 4 random overclocks, but only on the second apworld)
  • Progressive Weapon Bundle (gives 4 random weapons, or 2 if you play on the first apworld)

Locations (109) are:

  • Get a specific amount of a specific material
  • Beat an objective at a high hazard level
  • Dozens of miscellaneous locations

Strawberry Labyrinth (2022)

21 Jun 23:07
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Complexity: Low - Medium - High - Ludicrous - [Extreme]

Goal is player chosen: Normal End, Good End, Find all maps, Find all teleporters, or Get from A01 to any ending without dying. Starting room is randomized, but the A01 AP World starts from A01 (beginning of map). Debug may be required in niche scenarios.

Items (82) are:

  • 11 Secrets of the Deep to get past the barrier between Deserted City and Azure Underground
  • 10 Breach the Electric Tower to get past the barrier between Deserted City and Electric Citadel
  • 14 Calling for Help to get past the barrier between Electric Citadel and the normal ending room
  • 15 Reveal the Unseen to get past the barrier between Electric Citadel and the hidden location map room
  • 12 Walk the Path of Destruction to get past the barrier between Electric Citadel and the finale.
  • Entities: Cells, Circular Moving Platforms, Crumbling Blocks, Dash Fuse Boxes, Dash Refills, Dash Switches, Double Dash Refills, Dream Blocks, Dream Spinners, Falling Blocks, Green Bubbles, Moving Platforms, Red Bubbles, Sideways Moving Platforms, Springs, Strawberry Seeds, Teleporters, Touch Switches, Zip Lines, Zip Movers

Locations (90) are:

  • Strawberries
  • Teleporters
  • Maps
  • Get N regional key items (progressive items to unlock new regions from before)
  • The aforementioned goal locations

Space Invaders Infinity Gene (2009)

21 Jun 22:51
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Complexity: Low - [Medium] - High - Ludicrous

Goal is player chosen: Beat 3-6, X-20, or X-30. Balanced around playing on HARD mode, but you are free to do NORMAL or EASY.

Items (35) are:

  • Arms (ships)
  • Extra lives
  • Entire level regions (i.e. LEVEL 1 unlocks 1-1, 1-2, 1-3, 1-4, 1-5, and 1-6). Extra levels can only be played if their respective region is unlocked as well as the region that they're in. For example, X-05 requires both EXTRA LEVEL 1 and STAGE 3.
  • Auto-Shot and Comment (settings)

Locations (49) are:

  • Beat any level.

Pac-Man Championship Edition DX (2010)

21 Jun 22:55
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Complexity: [Low] - Medium - High - Ludicrous

Goal is to beat chaotic, a high ranking player. You are free to exchange this for "get every location".

Items (98) are:

  • Progressive Bombs (up to 15)
  • Shower IRL Traps (up to 5)
  • Get a specific map (requires all of that item for you to be allowed to play on that map)

Locations (111) are:

  • Get an S rank and Top 500 on a specific map on a specific game mode.

Girl's Night (2024)

21 Jun 22:41
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Complexity: Low - [Medium] - High - Ludicrous

Goal is to beat Girlboss. Since most people can't defeat Girlboss, granular difficulty options are present in the YAML configuration. 4 means a night can be beaten without any nerfs, and 0 means not at all. 1-3 is being able to survive until 0:55, 1:50, and 2:45 respectively without any nerfs. A night is considered in logic if a preset turns into a preset that is marked beatable, but you are encouraged to push yourself to see if you can break your limits. Night Timer is strongly encouraged.

Items (101) are:

  • Disable individual challenges
  • -5 AI for each individual character
  • Unlock the normal and hard mode of a specific preset (you aren't allowed to play presets until then)
  • Encouraging quotes to assert your girlpower! (filler)

Locations (102) are:

  • Completing a run in Endless (Normal and Hard)
  • Surviving for 55 seconds, 110 seconds, and 165 seconds on each preset, in both normal and hard mode.
  • Beating each preset in both normal and hard mode.

FTL: Faster Than Light (2012)

21 Jun 22:34
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Complexity: Low - Medium - High - [Ludicrous]

Goal is to win with all layouts.

Items (188) are:

  • Progressive ships, where you first unlock type A, then type B, then type C. You get a random starting ship to compensate.
  • Progressive upgrades, such as Oxygen, Medbay, Clonebay, Weapon Control, etc.
  • Shop items, such as missiles, repairs, beams, etc.

Locations (211) are:

  • Every ship-based achievement
  • Reach Sector N on every ship
  • Reach Sector N on Normal and Hard

Employment (N/A)

21 Jun 22:13
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Complexity: [Low] - Medium - High - Ludicrous

Goal is to submit an activity report after applying for 6 jobs. This isn't a game so much as a way for me to get myself to do job applications this month.

Items (4) are:

  • LinkedIn Trap
  • Do household chores
  • Movement
  • Pet cats
  • Email check (filler)

Locations (7) are:

  • Apply for 1-6 jobs
  • Submit activity report

Deep Rock Galactic (2020)

21 Jun 22:08
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Complexity: Low - Medium - [High] - Ludicrous

Goal is chosen by player: beat all objectives, beat all warnings, beat a Deep Dive, or beat an Elite Deep Dive.

Items (89) are:

  • Biomes (which allows you to navigate to that specific biome)
  • Overclock Bundle (gives you 4 random overclocks, but only on the second and third apworld)
  • Progressive Weapon Bundle (gives 4 random weapons, or 2 if you play on the first apworld)

Locations (108) are:

  • Get a specific amount of a specific material
  • Beat an objective at a high hazard level
  • Dozens of miscellaneous locations

Dead Cells (2018)

21 Jun 22:00
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Complexity: Low - Medium - High - [Ludicrous]

Goal is to defeat all final bosses with all colors. (9 boss cells)

Items (345) are:

  • Specific biome to biome unlock. This means that you aren't allowed to go from one area to the next if you don't have that exact item.
  • Traps where you have to win a run with FOLLOW THE LIGHT/THE CHERRY ON THE CAKE/etc.
  • Weapons; Melee, Ranged, Shields, and Skills.
  • Mutations
  • Reducing Curse by 1
  • Increase starting gold by 1000

Locations (348) are:

  • Beat a specific biome for the Nth time. The maximum number of times goes from 13 (early game) and shrinks down to 3 (end game).
  • Get N cells. You treat each location as having spent them, so to get 100 and 150 requires 250 total.

Cook, Serve, Delicious! 3?! (2020)

21 Jun 21:51
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Complexity: Low - Medium - [High] - Ludicrous

Goal is to beat the last day of the last route of a predetermined territory as determined by the player's yaml.

Items (373) are:

  • Food
  • Progressive Truck Upgrades (you are allowed to purchase that specific truck upgrade)
  • Progressive One Third of a Day Skip (when 3 received, you can skip 1 location of your choosing, but that location must be in-logic)

Locations (387) are:

  • Beat a specific day on a specific route on a specific territory.