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@david-lively david-lively commented Aug 5, 2025

Description

This PR adds the option to override the KHR_unlit_material flag in a glTF 3DTileset.

Author checklist

  • [ ] I have submitted a Contributor License Agreement (only needed once).
  • I have done a full self-review of my code.
  • I have updated CHANGES.md with a short summary of my change (for user-facing changes).
  • [ ] I have added or updated unit tests to ensure consistent code coverage as necessary.
  • [ ] I have updated the documentation as necessary.

Testing plan

Load a 3DTileset that uses KHR_material_unlit flag. Observe that it is rendered using the unlit material. Toggle the checkbox and observe that it is rendered with default lighting.

@david-lively david-lively linked an issue Aug 5, 2025 that may be closed by this pull request
@david-lively david-lively marked this pull request as ready for review August 5, 2025 19:06
@david-lively david-lively requested a review from j9liu August 5, 2025 19:06
@david-lively david-lively marked this pull request as draft August 5, 2025 19:23
@david-lively david-lively removed the request for review from j9liu August 5, 2025 19:46
@david-lively david-lively requested review from j9liu and removed request for j9liu August 7, 2025 18:46
@david-lively david-lively requested review from j9liu and kring August 7, 2025 19:00
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Looks good @david-lively! A few small comments below.

@david-lively david-lively requested a review from kring August 8, 2025 17:52
@david-lively david-lively marked this pull request as ready for review August 8, 2025 17:52
@david-lively david-lively removed request for j9liu and kring August 11, 2025 15:07
@david-lively david-lively marked this pull request as draft August 11, 2025 15:07
@david-lively david-lively deleted the add-ignore-khr_materials_unlit-option branch August 11, 2025 15:20
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Closing this PR in favor of a new one with a cleaner commit log. See #595

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Add "Ignore KHR_materials_unlit" option

3 participants