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Add ignore khr materials unlit option #594
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…will be ignored everywhere
… contain lighting and other misc features needed by worker threads when creating a model.
removed whitespace
kring
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Aug 7, 2025
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Looks good @david-lively! A few small comments below.
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Closing this PR in favor of a new one with a cleaner commit log. See #595 |
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Description
This PR adds the option to override the
KHR_unlit_materialflag in a glTF 3DTileset.Author checklist
[ ] I have submitted a Contributor License Agreement (only needed once).CHANGES.mdwith a short summary of my change (for user-facing changes).[ ] I have added or updated unit tests to ensure consistent code coverage as necessary.[ ] I have updated the documentation as necessary.Testing plan
Load a 3DTileset that uses
KHR_material_unlitflag. Observe that it is rendered using the unlit material. Toggle the checkbox and observe that it is rendered with default lighting.