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@valkyrienyanko valkyrienyanko commented Aug 28, 2025

Features

  • Added restart button to popup menu

Technical

  • AudioManager uses positional audio for sfx
  • GodotTimerFactory has 3 exposed methods OneShot (node bound), OneShot (tree bound), Looping (node bound)
  • GTween has been renamed to GodotTween for readability
  • Component has a virtual Deferred method. Think of this as a delayed _Ready() method.
  • Class Debug renamed to ParamValidator to avoid conflicts with System.Diagnostics.Debug
  • Commands no longer extends Node and resides in Autoloads.cs
  • Localization moved to GodotUtils
  • The extension method SetCollisionLayerAndMask was split into 2 methods SetCollisionLayer and SetCollisionMask
  • All scripts no longer use the [OnInstantiate] attribute (personal preference)
  • Improved the VS2022 Export Snippet
  • Updated translations

Bug Fixes

  • Fixed typo for invalid script path message
  • Removed conflicting EOF crlf rule in .editorconfig

Wiki

  • Renamed all instances of GTween to GodotTween

@valkyrienyanko valkyrienyanko self-assigned this Aug 28, 2025
@valkyrienyanko valkyrienyanko force-pushed the 1.0.3-dev branch 4 times, most recently from 4f8ac4c to 3642501 Compare September 2, 2025 22:42
@valkyrienyanko valkyrienyanko changed the title 1.0.3 dev wip New restart btn, script changes and bug fixes Sep 7, 2025
@valkyrienyanko valkyrienyanko merged commit 23b7805 into main Sep 7, 2025
@valkyrienyanko valkyrienyanko deleted the 1.0.3-dev branch September 7, 2025 22:01
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2 participants