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Apparel

juanosarg edited this page Jun 18, 2021 · 8 revisions

The Apparel module of the framework has two comp classes that can be added to any apparel item to provide special behaviours:

  • Camouflage: Hostile pawns that wear this apparel will have their name hidden from the player, and they cannot be manually selected while on the map.
  • Switch Apparel: New Comp that allows switching between different apparels, but only if they have the same layers and bodypartgroups.

How do I use this code?

They are all comp classes, so you just add them in XML in the <comps> tag of an appropiate hediff. Check any of the examples to see.

VFE Core

General Comp classes

General DefModExtensions

Item Processor

PipeSystem

Custom Structure Generation

Multi Verb Combat Framework - MVCF

Animal Behaviours

Apparel

Cuisine

Furniture

Plants

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