ML engineer & XR/game dev.
I build model‑driven interactive software, robots, games, and sometimes other things.
- Neo — 1X Technologies Inc.
At 1X, I worked extensively on the teleop system for NEO. I also worked on new model architectures and features, refining and optimizing a mujoco simulation framework, and using VLMs for user interaction and low level policy orchestration. - ACT‑driven simulated mobile manipulator — personal project
Policy learning with ACT in sim for pick/place and navigation. Built a full stack sim robot controller, teleop system, and data processing pipeline for training. See codebase here
- Scriber — continuous‑learning transcription app Human‑in‑the‑loop ASR that continuously fine-tunes on corrections in the background, allowing quality to improve as you go.
- Minion (Minion AI)
At Minion, I explored using VLMs and multi-level control interfaces for browser automation. - Video Generation using Stable Diffusion (2022) — personal project
Early SD video tests, experimenting with generating videos from the latent space of fine-tuned models. - The FOO Show / FOO VR
At FOO, I built a real-time networked VR virtual production tool that we used to make an interactive talk show (briefly the best-rated free VR title on Steam), several GameStop commercials and a show for Adult Swim.- Pregame Prognostifications Of The Pigskin Wyzzard (Adult Swim)
Adult Swim web cartoon made using my/FOO's virtual production pipeline for Cartoon Network's Adult Swim, in a live production capacity.
- Pregame Prognostifications Of The Pigskin Wyzzard (Adult Swim)
- Tree‑Based LM Sampler for URL Prediction — personal project
Constrained model decoding tool to allow a model to predict URLs that are guaranteed to be valid from a known whitelist.
- Lords & Language Models — single‑player, model‑powered D&D · video
Solo TTRPG powered by LMs; uses structured output to integrate rigid, mechanical game elements with language model flexibility. - Horizon Worlds — Avatar Legs (Meta)
At Meta, I worked on avatar animation and embodiment improvements and shipped procedural avatar legs and performant fake avatar shadows, plus a ton of bug fixes. - One Night Ultimate Werewolf (Bézier Games)
Built a new version of the classic party game for Bezier Games on a new platform (Unity). - Cards Against Machinery — personal project
Lightweight, multiplayer Cards Against Humanity clone, using ~10^6 AI generated cards for variety. (NSFW) - Jar Wars (Farbridge)
Playful VR arena shooter. Joined as a contractor towards the end of development and helped out with optimization and bug fixes to get it over the launch finish line. - Sector Security — personal project
Quest 2 game prototype built around a novel locomotion system.
- Substack: Occasional long‑form pieces on AI, software, and other topics.
- Twitter/X: Unhinged ravings.
Last updated: 2025‑10‑23.