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AlekseyPrusevich
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@vramaniuk vramaniuk left a comment

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I'll mark the PR as "Draft", please click "ready for review" when it will be finished. Thank you!

*/
function isTriangle(a,b,c) {
throw new Error('Not implemented');
return ((a < b+c) && (b < a+c) && (c < a+b)) ? true : false
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Please, spaces between operators
Please, try to follow these rules https://javascript.info/coding-style

we can just return ((a < b + c) && (b < a + c) && (c < a + b))
Please, see https://javascript.info/logical-operators

*/
function isInsideCircle(circle, point) {
throw new Error('Not implemented');
return ((point.x - circle.center.x) ** 2 + (point.y - circle.center.y) ** 2 <= (circle.radius - 0.00001) ** 2);
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Why should we use additional value (0.00001) ?
((point.x - circle.center.x) ** 2 + (point.y - circle.center.y) ** 2 < (circle.radius) ** 2) works

Comment on lines +206 to +210
if (searchChar == newStr[j])
{
break INNER_LOOP;
}
if (j + 1 == newStr.length)
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"operator === is always preferable
sometimes ''==' may cause an error
(check at console :
'0' == 0
and '0' === 0)"

evenChar = !evenChar;
}

return (sum % 10) == 0;
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operator === is always preferable


for (let i = 0; i < arr1.length; i++)
{
if (arr1[i] == arr2[i])
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operator === is always preferable


for (let i = 0; i < arr1.length; i++)
{
if ((arr1[i] == arr2[i]) && (arr2[i] == arr3[i]))
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operator === is always preferable

@vramaniuk vramaniuk marked this pull request as draft August 24, 2020 13:48
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2 participants