Source code for the book Code Your Own Synth Plug-Ins With C++ and JUCE
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Updated
Jun 22, 2024 - C++
Source code for the book Code Your Own Synth Plug-Ins With C++ and JUCE
A powerful cross-platform audio engine, optimized for games.
A compatibility layer between Swift and RNBO.
Code snippets of sound synthesis algorithms in C++
Ring modulation effect plugin written in C++ ⚙️
An audio feature extraction library for the JUCE framework. Porting of wbrent/timbreID (original Pure Data external) .
Companion repository to the Audio Developer Conference 2024 "DSP in Practice" workshop
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
Bela Sound Mangler is a simple & intuitive, quaint & chaotic tool for sound exploration developed using phase vocoder techniques in C++ for the Bela platform.
Collection of C++ audio DSP components ⚡
Coding assignments (exercises) with solutions given to the members of the DSP Pro online course on learning digital audio signal processing for audio programming. For more information check https://www.wolfsoundacademy.com/dsp-pro
A JUCE plugin starter project with a continuous integration (CI) pipeline using GitHub Actions.
A simple clipping audio plugin
Learn by doing, this repo contains my structured practice scripts and notes.
This is a repository where I upload the code from JUCE tutorials that I follow while educating myself on JUCE framework.
An audio programming environment within Qt5/QML (work in progress)
Il testo, nato dall'esperienza maturata dagli autori, si pone l'obiettivo di introdurre il mondo delle tecnologie, degli strumenti e delle soluzioni tecniche per la realizzazione di applicazioni audio in tempo reale.
Fork of Faust, Very Audio.
Collection of C++ patches for the Electrosmith Daisy 🌱
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