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Description
| File | Wording | Issue/Suggestion |
|---|---|---|
| Several documents | [!Note] vs [!NOTE] | It is a minor thing. There is a predominance of the term [!Note] over the term [!NOTE]. As a suggestion, we can normalize it to [!Note]. Same for other tags. |
| examples/Stride.Utilities-remarks.md | important in a Windows 8.x Store app | Possible outdated information. |
| manual/animation/additive-animation.md | "In the scene view, select the entity you want to animate." | Possible typo, should it be: "In the Scene Editor, select the entity you want to animate."? |
| manual/animation/animation-properties.md | If you have custom attribute in the animation file... | Possible missing content for "Import custom attributes." |
| manual/animation/custom-blend-trees.md | "you can create a script which inherits from IBlendTreeBuilder" | Suggestion: "you can create a script which implements from IBlendTreeBuilder" |
| manual/animation/import-animations.md | "Stride supports the following model file types: .3ds, .blend, .dae, .dxf, .fbx, .md2, .md3, .obj, .x" | Added a comment in this issue with the current supported animation files. New wording suggestion: "Stride supports the following model file types: .3ds, .blend, .dae, .dxf, .fbx, .glb, .gltf, .md2, .md3, .obj, .ply, .stl, .stp, .x" |
| manual/audio/audio-listeners.md | "Add Component" | Minor change for consistency: "Add component" |
| manual/audio/custom-audio-data.md | "For an example of how to implement this, see the CompressedSoundSource` source code." | Link is not working. Also, as suggestion, it could be: "For an example of how to implement this, see the CompressedSoundSource source code." |
| manual/audio/hrtf.md | "Solution Explorer" | Minor change for consistency: "Solution explorer" |
| manual/audio/hrtf.md | "For now, you can only use HRTF on Windows 10." | Possible outdated information. |
| manual/audio/import-audio.md | "click Add assett and select Media > Video." | Minor change. Typo in asset: "click Add assett and select Media > Video." |
| manual/audio/import-audio.md | "Spatialized sound" | Minor change for consistency: "Spatialized audio" |
| manual/audio/non-spatialized-audio.md | "By default, each speaker a value of 0.5." | Suggestion: "By default, each speaker has a value of 0.5." |
| manual/audio/play-a-range-within-an-audio-file.md | "//Assume sample length is 5 seconds." | Consistency, missing space: "// Assume sample length is 5 seconds." |
| manual/audio/spatialized-audio.md | "For example, the frequency (pitch) of the sound" | Consistency, other cases refers to pitch (frequency): "For example, the pitch (frequency) of the sound" |
| manual/diagnostics/STRDIAG002.md | "Immutable types in this context are none reference types and string" | Possible typo in: "none reference" |
| manual/diagnostics/STRDIAG004.md | "remove the @Stride.Core.DataMemberAttribute ." | Extra space before period. |
| manual/diagnostics/STRDIAG004.md | "// STRDIAG000.cs" | Probably the comment can be removed. |
| manual/engine/assets/index.md | This section is out of date. For now, you should only use it for reference. | Same as the item above. |
| manual/engine/entity-component-model/index.md | "Dog is a subclasses of Animal." | Suggestion: "Dog is a subclass of Animal." |
| manual/engine/index.md | This section is out of date. For now, you should only use it for reference. | You must probably are aware already of that. :) |
| manual/engine/resources.md | "Resources are images, texture (.dds files" | Missing ): "Resources are images, texture (.dds files)" as alternative we could just remove the parenthesis |
| manual/files-and-folders/cached-files.md | "To do this, under Stride, select Clean intermediate assets for Solution." | Using VS 2022: " To do this, under Extensions > Stride, select Clean intermediate assets for Solution." |
| manual/files-and-folders/distribute-a-game.md | "For instructions about how to install Xamarin with Visual Studio 2017, see this MSDN page." | Possible outdated information (VS 2017) |
| manual/files-and-folders/distribute-a-game.md | "files that contain vshost in their filenames (eg MyGame.vshost.exe and MyGame5.vshost.exe.manifest)" | Possible typo in "MyGame5" |
| manual/files-and-folders/distribute-a-game.md | "To run games made with Stride on Windows, users need: .NET 4.6.1" | Possible incorrect .NET framework version |
| manual/index.md | "Follow Stride on Twitter" | "Follow Stride on X" |
| manual/toc.md | "Entity component model" | Title of this page was recently updated. Suggestion: Update TOC as well "ECS (Entity Component System)" |
VaclavElias and Aggror
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bugSomething isn't workingSomething isn't workingcontentDocs contentDocs contentenhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is neededmanualRelated to manual documentationRelated to manual documentation