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Add SVGMIP as a wrapper for WebGL textures to handle creating textures at a different scale and updating them
Check scale for largest MIP
1 parent bc893f8 commit c520e41

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2 files changed

+153
-69
lines changed

2 files changed

+153
-69
lines changed

src/SVGMIP.js

Lines changed: 56 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,56 @@
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const twgl = require('twgl.js');
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class SVGMIP {
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/**
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* Create a new SVG MIP for a given scale.
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* @param {RenderWebGL} renderer - The renderer which this MIP's skin uses.
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* @param {SvgRenderer} svgRenderer - The svg renderer which this MIP's skin uses.
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* @param {number} scale - The relative size of the MIP
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* @param {function} callback - A callback that should always fire after draw()
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* @constructor
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*/
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constructor (renderer, svgRenderer, scale, callback) {
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this._renderer = renderer;
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this._svgRenderer = svgRenderer;
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this._scale = scale;
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this._texture = null;
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this._callback = callback;
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this.draw();
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}
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draw () {
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this._svgRenderer._draw(this._scale, () => {
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const textureData = this._getTextureData();
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const textureOptions = {
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auto: false,
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wrap: this._renderer.gl.CLAMP_TO_EDGE,
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src: textureData
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};
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this._texture = twgl.createTexture(this._renderer.gl, textureOptions);
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this._callback(textureData);
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});
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}
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dispose () {
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this._renderer.gl.deleteTexture(this.getTexture());
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}
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getTexture () {
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return this._texture;
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}
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_getTextureData () {
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// Pull out the ImageData from the canvas. ImageData speeds up
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// updating Silhouette and is better handled by more browsers in
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// regards to memory.
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const canvas = this._svgRenderer.canvas;
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const context = canvas.getContext('2d');
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const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
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return textureData;
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}
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}
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module.exports = SVGMIP;

src/SVGSkin.js

Lines changed: 97 additions & 69 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,16 @@
1-
const twgl = require('twgl.js');
2-
31
const Skin = require('./Skin');
2+
const SVGMIP = require('./SVGMIP');
43
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
54

65
const MAX_TEXTURE_DIMENSION = 2048;
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const MIN_TEXTURE_SCALE = 1 / 256;
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/**
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* All scaled renderings of the SVG are stored in an array. The 1.0 scale of
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* the SVG is stored at the 8th index. The smallest possible 1 / 256 scale
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* rendering is stored at the 0th index.
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* @const {number}
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*/
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const INDEX_OFFSET = 8;
714

815
class SVGSkin extends Skin {
916
/**
@@ -25,20 +32,28 @@ class SVGSkin extends Skin {
2532
/** @type {WebGLTexture} */
2633
this._texture = null;
2734

28-
/** @type {number} */
29-
this._textureScale = 1;
35+
/** @type {Array.<SVGMIPs>} */
36+
this._scaledMIPs = [];
3037

31-
/** @type {Number} */
32-
this._maxTextureScale = 0;
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/**
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* Ratio of the size of the SVG and the max size of the WebGL texture
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* @type {Number}
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*/
42+
this._maxTextureScale = 1;
3343
}
3444

3545
/**
3646
* Dispose of this object. Do not use it after calling this method.
3747
*/
3848
dispose () {
3949
if (this._texture) {
40-
this._renderer.gl.deleteTexture(this._texture);
50+
for (const mip of this._scaledMIPs) {
51+
if (mip) {
52+
mip.dispose();
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}
54+
}
4155
this._texture = null;
56+
this._scaledMIPs.length = 0;
4257
}
4358
super.dispose();
4459
}
@@ -60,11 +75,34 @@ class SVGSkin extends Skin {
6075
super.setRotationCenter(x - viewOffset[0], y - viewOffset[1]);
6176
}
6277

78+
/**
79+
* Create a MIP for a given scale and pass it a callback for updating
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* state when switching between scales and MIPs.
81+
* @param {number} scale - The relative size of the MIP
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* @param {function} resetCallback - this is a callback for doing a hard reset
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* of MIPs and a reset of the rotation center. Only passed in if the MIP scale is 1.
84+
* @return {SVGMIP} An object that handles creating and updating SVG textures.
85+
*/
86+
createMIP (scale, resetCallback) {
87+
const textureCallback = textureData => {
88+
// Check if we have the largest MIP
89+
// eslint-disable-next-line no-use-before-define
90+
if (!this._scaledMIPs.length || this._scaledMIPs[this._scaledMIPs.length - 1]._scale <= scale) {
91+
// Currently silhouette only gets scaled up
92+
this._silhouette.update(textureData);
93+
}
94+
95+
if (resetCallback) resetCallback();
96+
};
97+
const mip = new SVGMIP(this._renderer, this._svgRenderer, scale, textureCallback);
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99+
return mip;
100+
}
101+
63102
/**
64103
* @param {Array<number>} scale - The scaling factors to be used, each in the [0,100] range.
65104
* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
66105
*/
67-
// eslint-disable-next-line no-unused-vars
68106
getTexture (scale) {
69107
if (!this._svgRenderer.canvas.width || !this._svgRenderer.canvas.height) {
70108
return super.getTexture();
@@ -73,80 +111,70 @@ class SVGSkin extends Skin {
73111
// The texture only ever gets uniform scale. Take the larger of the two axes.
74112
const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
75113
const requestedScale = Math.min(scaleMax / 100, this._maxTextureScale);
76-
let newScale = this._textureScale;
77-
while ((newScale < this._maxTextureScale) && (requestedScale >= 1.5 * newScale)) {
78-
newScale *= 2;
114+
let newScale = 1;
115+
let textureIndex = 0;
116+
117+
if (requestedScale < 1) {
118+
while ((newScale > MIN_TEXTURE_SCALE) && (requestedScale <= newScale * .75)) {
119+
newScale /= 2;
120+
textureIndex -= 1;
121+
}
122+
} else {
123+
while ((newScale < this._maxTextureScale) && (requestedScale >= 1.5 * newScale)) {
124+
newScale *= 2;
125+
textureIndex += 1;
126+
}
79127
}
80-
if (this._textureScale !== newScale) {
81-
this._textureScale = newScale;
82-
this._svgRenderer._draw(this._textureScale, () => {
83-
if (this._textureScale === newScale) {
84-
const canvas = this._svgRenderer.canvas;
85-
const context = canvas.getContext('2d');
86-
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
87-
88-
const gl = this._renderer.gl;
89-
gl.bindTexture(gl.TEXTURE_2D, this._texture);
90-
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
91-
this._silhouette.update(textureData);
92-
}
93-
});
128+
129+
if (!this._scaledMIPs[textureIndex + INDEX_OFFSET]) {
130+
this._scaledMIPs[textureIndex + INDEX_OFFSET] = this.createMIP(newScale);
94131
}
95132

96-
return this._texture;
133+
return this._scaledMIPs[textureIndex + INDEX_OFFSET].getTexture();
97134
}
98135

99136
/**
100-
* Set the contents of this skin to a snapshot of the provided SVG data.
101-
* @param {string} svgData - new SVG to use.
137+
* Do a hard reset of the existing MIPs by calling dispose(), setting a new
138+
* scale 1 MIP in this._scaledMIPs, and finally updating the rotationCenter.
139+
* @param {SVGMIPs} mip - An object that handles creating and updating SVG textures.
102140
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
103141
* calculated from the bounding box
104-
* @fires Skin.event:WasAltered
142+
* @fires Skin.event:WasAltered
105143
*/
106-
setSVG (svgData, rotationCenter) {
107-
this._svgRenderer.fromString(svgData, 1, () => {
108-
const gl = this._renderer.gl;
109-
this._textureScale = this._maxTextureScale = 1;
110-
111-
// Pull out the ImageData from the canvas. ImageData speeds up
112-
// updating Silhouette and is better handled by more browsers in
113-
// regards to memory.
114-
const canvas = this._svgRenderer.canvas;
115-
116-
if (!canvas.width || !canvas.height) {
117-
super.setEmptyImageData();
118-
return;
119-
}
144+
resetMIPs (mip, rotationCenter) {
145+
this._scaledMIPs.forEach(oldMIP => oldMIP.dispose());
146+
this._scaledMIPs.length = 0;
120147

121-
const context = canvas.getContext('2d');
122-
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
148+
// Set new scale 1 MIP after outdated MIPs have been disposed
149+
this._texture = this._scaledMIPs[INDEX_OFFSET] = mip;
123150

124-
if (this._texture) {
125-
gl.bindTexture(gl.TEXTURE_2D, this._texture);
126-
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
127-
this._silhouette.update(textureData);
128-
} else {
129-
// TODO: mipmaps?
130-
const textureOptions = {
131-
auto: true,
132-
wrap: gl.CLAMP_TO_EDGE,
133-
src: textureData
134-
};
135-
136-
this._texture = twgl.createTexture(gl, textureOptions);
137-
this._silhouette.update(textureData);
138-
}
151+
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
152+
this.setRotationCenter.apply(this, rotationCenter);
153+
this.emit(Skin.Events.WasAltered);
154+
}
139155

140-
const maxDimension = Math.max(this._svgRenderer.canvas.width, this._svgRenderer.canvas.height);
141-
let testScale = 2;
142-
for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
143-
this._maxTextureScale = testScale;
144-
}
156+
/**
157+
* Set the contents of this skin to a snapshot of the provided SVG data.
158+
* @param {string} svgData - new SVG to use.
159+
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG.
160+
*/
161+
setSVG (svgData, rotationCenter) {
162+
this._svgRenderer.loadString(svgData);
163+
164+
if (!this._svgRenderer.canvas.width || !this._svgRenderer.canvas.height) {
165+
super.setEmptyImageData();
166+
return;
167+
}
168+
169+
const maxDimension = Math.ceil(Math.max(this.size[0], this.size[1]));
170+
let testScale = 2;
171+
for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
172+
this._maxTextureScale = testScale;
173+
}
145174

146-
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
147-
this.setRotationCenter.apply(this, rotationCenter);
148-
this.emit(Skin.Events.WasAltered);
149-
});
175+
// Create the 1.0 scale MIP at INDEX_OFFSET.
176+
const textureScale = 1;
177+
const mip = this.createMIP(textureScale, () => this.resetMIPs(mip, rotationCenter));
150178
}
151179

152180
}

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