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Moritz Tim W edited this page Nov 24, 2023
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- Godot 4.1 or higher
Godot 4.0 might work, but is not tested.
Get a form up and running in 10 steps.
- Install the plugin
from the Asset Library tab in Godot or from the Asset Library Page orby following the Installation instructions.
- Add a
Formto your scene. - Add a
Containerof your choice as a child of theFormto hold the form elements. - For each form element, add a
FormLabeland any inputControl. - Finally, add a
Submitbutton.
- In the inspector of your
Form, set theSubmit Buttonproperty to yourSubmitbutton. - In the inspector of each element, point the
input_pathproperty to the correspondingControlnode.
Of course, you can also implement your own protocol by extending the
Protocolclass or any of its descendants.
- In the inspector of each
FormLabel, set theinput_requiredproperty if needed. - In the inspector of each input
Control, set and configure theValidatorproperty with rules.