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locking/mutex: Add lock handoff to avoid starvation
Implement lock handoff to avoid lock starvation.
Lock starvation is possible because mutex_lock() allows lock stealing,
where a running (or optimistic spinning) task beats the woken waiter
to the acquire.
Lock stealing is an important performance optimization because waiting
for a waiter to wake up and get runtime can take a significant time,
during which everyboy would stall on the lock.
The down-side is of course that it allows for starvation.
This patch has the waiter requesting a handoff if it fails to acquire
the lock upon waking. This re-introduces some of the wait time,
because once we do a handoff we have to wait for the waiter to wake up
again.
A future patch will add a round of optimistic spinning to attempt to
alleviate this penalty, but if that turns out to not be enough, we can
add a counter and only request handoff after multiple failed wakeups.
There are a few tricky implementation details:
- accepting a handoff must only be done in the wait-loop. Since the
handoff condition is owner == current, it can easily cause
recursive locking trouble.
- accepting the handoff must be careful to provide the ACQUIRE
semantics.
- having the HANDOFF bit set on unlock requires care, we must not
clear the owner.
- we must be careful to not leave HANDOFF set after we've acquired
the lock. The tricky scenario is setting the HANDOFF bit on an
unlocked mutex.
Tested-by: Jason Low <[email protected]>
Signed-off-by: Peter Zijlstra (Intel) <[email protected]>
Reviewed-by: Waiman Long <[email protected]>
Cc: Andrew Morton <[email protected]>
Cc: Linus Torvalds <[email protected]>
Cc: Paul E. McKenney <[email protected]>
Cc: Peter Zijlstra <[email protected]>
Cc: Thomas Gleixner <[email protected]>
Cc: [email protected]
Signed-off-by: Ingo Molnar <[email protected]>
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