@@ -8,7 +8,7 @@ Audio effects
88Godot includes several audio effects that can be added to an audio bus to
99alter every sound file that goes through that bus.
1010
11- .. image :: img/audio_buses4.png
11+ .. image :: img/audio_buses4.webp
1212
1313Try them all out to get a sense of how they alter sound. Here follows a short
1414description of the available effects:
@@ -123,6 +123,13 @@ Filter
123123
124124Filter is what all other filters inherit from and should not be used directly.
125125
126+ HardLimiter
127+ ~~~~~~~~~~~
128+
129+ A limiter is similar to a compressor, but it's less flexible and designed to
130+ prevent a signal's amplitude exceeding a given dB threshold. Adding a limiter to the final point of
131+ the Master bus is good practice, as it offers an easy safeguard against clipping.
132+
126133HighPassFilter
127134~~~~~~~~~~~~~~
128135
@@ -140,9 +147,15 @@ Reduces all frequencies above a specific *Cutoff* frequency.
140147Limiter
141148~~~~~~~
142149
143- A limiter is similar to a compressor, but it's less flexible and designed to
144- prevent a signal's amplitude exceeding a given dB threshold. Adding a limiter to the final point of
145- the Master bus is good practice, as it offers an easy safeguard against clipping.
150+ This is the old limiter effect, and it is recommended to use the new HardLimiter
151+ effect instead.
152+
153+ Here is an example of how this effect works, if the ceiling is set to -12 dB, and the
154+ threshold is 0 dB, all samples going through get reduced by 12dB. This changes the
155+ waveform of the sound and introduces distortion.
156+
157+ This effect is being kept to preserve compatibility, however it should be considered
158+ deprecated.
146159
147160LowPassFilter
148161~~~~~~~~~~~~~
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