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Co-authored-by: Hugo Locurcio <[email protected]> Co-authored-by: A Thousand Ships <[email protected]> Co-authored-by: Cerno_b <[email protected]>
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tutorials/migrating/upgrading_to_godot_4.2.rst

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@@ -22,7 +22,7 @@ affect you. Changes are grouped by areas/systems.
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It is still possible to load the Godot 4.0-4.1 Mesh formats, but it is
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**not** possible to load the Godot 4.2 Mesh format in prior Godot versions.
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When opening a Godot project made with a version prior to 4.2, you will
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When opening a Godot project made with a version prior to 4.2, you may
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be presented with an upgrade dialog that offers two options:
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- **Restart & Upgrade:** Upgrades the mesh format for all meshes in the
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will be slower every time as the mesh format needs to be upgraded every time
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the project is loaded. These increased loading times will also affect the
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exported project. The number and complexity of Mesh resources determines
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how much loading times are be affected.
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how much loading times are affected.
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If this dialog doesn't appear, use **Project > Tools > Upgrade Mesh Surfaces…**
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at the top of the editor.
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This article indicates whether each breaking change affects GDScript and whether
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the C# breaking change is *binary compatible* or *source compatible*:
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Method ``add_shortcut`` adds a new ``allow_echo`` optional parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-36493`_
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Method ``clear`` adds a new ``free_submenus`` optional parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-79965`_
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**RichTextLabel**
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Method ``add_image`` adds new ``key``, ``pad``, ``tooltip`` and ``size_in_percent`` optional parameters |✔️| |✔️ with compat| |✔️| `GH-80410`_
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Method ``add_image`` adds new ``key``, ``pad``, ``tooltip``, and ``size_in_percent`` optional parameters |✔️| |✔️ with compat| |✔️| `GH-80410`_
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======================================================================================================================== =================== ==================== ==================== ===========
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Rendering
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**Font**
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Method ``set_fallbacks`` replaced with ``fallbacks`` property |✔️| || || `GH-78266`_
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Method ``get_fallbacks`` replaced with ``fallbacks`` property |✔️| || || `GH-78266`_
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Method ``find_variation`` adds new ``spacing_top``, ``spacing_bottom``, ``spacing_space`` and ``spacing_glyph`` optional parameters |✔️| |✔️ with compat| |✔️| `GH-80954`_
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Method ``find_variation`` adds new ``spacing_top``, ``spacing_bottom``, ``spacing_space``, and ``spacing_glyph`` optional parameters |✔️| |✔️ with compat| |✔️| `GH-80954`_
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==================================================================================================================================== =================== ==================== ==================== ===========
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GraphEdit
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Property ``use_snap`` renamed to ``snapping_enabled`` || |✔️ with compat| |✔️ with compat| `GH-79308`_
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**GraphNode**
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Property ``comment`` removed || || || `GH-79307`_
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Signal ``close_request`` renamed to``delete_request`` and moved to base class ``GraphElement`` || |✔️ with compat| |✔️ with compat| `GH-79311`_
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Signal ``close_request`` renamed to ``delete_request`` and moved to base class ``GraphElement`` || |✔️ with compat| |✔️ with compat| `GH-79311`_
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Property ``draggable`` moved to base class ``GraphElement`` |✔️| |✔️| |✔️| `GH-79311`_
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Property ``draggable`` moved to base class ``GraphElement`` |✔️| |✔️| |✔️| `GH-79311`_
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Signal ``dragged`` moved to base class ``GraphElement`` |✔️| || || `GH-79311`_

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