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Add clarifications:
- Linux requirement for local test runner - Syntax highlighting "etc." - Requirements for keeping a debug server running
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docs/INSTALLATION.md

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## Installing Godot Engine
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The GDScript track is built on top of [Godot Engine][godot-engine], which runs on Windows, Linux, macOS, and Android.
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For the moment, the test runner for [working locally][working-locally] requires Linux.
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This track requires Godot version 4.0 or greater.
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After completing the installation, you can verify if the CLI was installed successfully by running this command in a terminal:
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## Using an IDE
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For syntax checking of GDScript files from, for example, [Visual Studio Code][vscode], you'll need to keep the Godot GUI running with a project open in order to activate the debug server, and an extension like [godot-tools][godot-tools] installed and activated.
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For features like syntax highlighting of GDScript files from, for example, [Visual Studio Code][vscode], you'll need an extension like [godot-tools][godot-tools] installed and activated, and a running debug server.
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When you open the Godot GUI and open a project, a debug server automatically runs in the background until you close the project or Godot.
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[godot-engine]: https://godotengine.org/
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[working-locally]: /docs/using/solving-exercises/working-locally.md
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[vscode]: https://code.visualstudio.com/download
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[godot-tools]: https://open-vsx.org/vscode/item?itemName=geequlim.godot-tools

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