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docs/INSTALLATION.md

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## Installing Godot Engine
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The GDScript track is built on top of [Godot Engine](https://godotengine.org/), which runs on Windows, Linux, macOS, and Android. This track requires Godot version 4.0 or greater.
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The GDScript track is built on top of [Godot Engine][godot-engine], which runs on Windows, Linux, macOS, and Android.
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This track requires Godot version 4.0 or greater.
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After completing the installation, you can verify if the CLI was installed successfully by running this command in a terminal:
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## Using an IDE
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For syntax checking of GDScript files from, for example, [Visual Studio Code](https://code.visualstudio.com/download), you'll need to keep the Godot GUI running with a project open in order to activate the debug server, and an extension like [godot-tools](https://open-vsx.org/vscode/item?itemName=geequlim.godot-tools) installed and activated.
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For syntax checking of GDScript files from, for example, [Visual Studio Code][vscode], you'll need to keep the Godot GUI running with a project open in order to activate the debug server, and an extension like [godot-tools][godot-tools] installed and activated.
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[godot-engine]: https://godotengine.org/
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[vscode]: https://code.visualstudio.com/download
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[godot-tools]: https://open-vsx.org/vscode/item?itemName=geequlim.godot-tools

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