diff --git a/constructors.js b/constructors.js index d0bf11a..e48f07a 100644 --- a/constructors.js +++ b/constructors.js @@ -10,7 +10,11 @@ * @property {string} description * @method printDetails */ - +function Spell (name, cost, description) { + this.name = name; + this.cost = cost; + this.description = description; +} /** * Returns a string of all of the spell's details. * The format doesn't matter, as long as it contains the spell name, cost, and description. @@ -18,6 +22,9 @@ * @name getDetails * @return {string} details containing all of the spells information. */ + Spell.prototype.getDetails = function () { + return 'You called ' + this.name + ' which costs ' + this.cost + ' and ' + this.description; + }; /** * A spell that deals damage. @@ -43,7 +50,16 @@ * @property {number} damage * @property {string} description */ +function DamageSpell (name, cost, damage, description) { + this.damage = damage; + Spell.call(this, name, cost, description); +} +DamageSpell.prototype = Object.create(Spell.prototype, { + constructor: { + value: DamageSpell + } +}); /** * Now that you've created some spells, let's create * `Spellcaster` objects that can use them! @@ -60,6 +76,12 @@ * @method spendMana * @method invoke */ +function Spellcaster (name, health, mana) { + this.name = name; + this.health = health; + this.mana = mana; + this.isAlive = true; +} /** * @method inflictDamage @@ -71,6 +93,14 @@ * * @param {number} damage Amount of damage to deal to the spellcaster */ +Spellcaster.prototype.inflictDamage = function (damage) { + this.health -= damage; + + if (this.health <= 0) { + this.health = 0; + this.isAlive = false; + } +}; /** * @method spendMana @@ -81,7 +111,13 @@ * @param {number} cost The amount of mana to spend. * @return {boolean} success Whether mana was successfully spent. */ - +Spellcaster.prototype.spendMana = function (cost) { + if (this.mana >= cost) { + this.mana -= cost; + return true; + } + return false; +}; /** * @method invoke * @@ -108,3 +144,22 @@ * @param {Spellcaster} target The spell target to be inflicted. * @return {boolean} Whether the spell was successfully cast. */ +Spellcaster.prototype.invoke = function (spell, target) { + if (!(spell instanceof Spell)) { + return false; + } + if (spell instanceof DamageSpell) { + + if (target instanceof Spellcaster) { + + if (this.spendMana(spell.cost)) { + + target.inflictDamage(spell.damage); + return true; + } + return false; + } + return false; + } + return this.spendMana(spell.cost); +}; \ No newline at end of file