diff --git a/constructors.js b/constructors.js index d0bf11a..03cdba1 100644 --- a/constructors.js +++ b/constructors.js @@ -10,6 +10,11 @@ * @property {string} description * @method printDetails */ + function Spell (name, cost, description) { + this.name = name; + this.cost = cost; + this.description = description; + } /** * Returns a string of all of the spell's details. @@ -18,6 +23,10 @@ * @name getDetails * @return {string} details containing all of the spells information. */ + Spell.prototype.getDetails = function(){ + var string = this.name + ' ' + this.cost + ' ' + this.description; + return string; + }; /** * A spell that deals damage. @@ -43,6 +52,14 @@ * @property {number} damage * @property {string} description */ + function DamageSpell (name, cost, damage, description){ + Spell.call(this, name, cost, description); + this.damage = damage; + return this.damage; + + } + DamageSpell.prototype = Object.create(Spell.prototype); + /** * Now that you've created some spells, let's create @@ -60,6 +77,12 @@ * @method spendMana * @method invoke */ +function Spellcaster(name, health, mana){ + this.name = name; + this.health = health; + this.mana = mana; + this.isAlive = true; +} /** * @method inflictDamage @@ -71,6 +94,13 @@ * * @param {number} damage Amount of damage to deal to the spellcaster */ + Spellcaster.prototype.inflictDamage = function (damage){ + this.health = this.health - damage; + if (this.health === 0 || this.health < 0){ + this.health = 0; + this.isAlive = false; + } + }; /** * @method spendMana @@ -81,6 +111,14 @@ * @param {number} cost The amount of mana to spend. * @return {boolean} success Whether mana was successfully spent. */ + Spellcaster.prototype.spendMana = function (cost){ + if (this.mana > cost){ + this.mana = this.mana - cost; + return true; + }else if (this.mana < cost){ + return false; + } + }; /** * @method invoke @@ -108,3 +146,11 @@ * @param {Spellcaster} target The spell target to be inflicted. * @return {boolean} Whether the spell was successfully cast. */ + Spellcaster.prototype.invoke = function (spell, target){ + if (!(spell instanceof Spell)){ + return true; + }else{ + return false; + }if(spell instanceof DamageSpell === true){ + } + };