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Merge pull request #222 from defold/Issue-221-wrong-projection-for-tile-and-particle-predicate
Reset to camera projection before drawing sprites and particles
2 parents c0d82b0 + 05aed66 commit 4f11039

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defold-rive/lua/rive.render_script

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -194,7 +194,10 @@ function update(self)
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-- Rive rendering
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render.set_projection(rive.get_projection_matrix())
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render.draw(predicates.rive)
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-- render the other components: sprites, tilemaps, particles etc
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--
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render.set_projection(camera_world.proj)
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render.draw(predicates.tile, camera_world.frustum)
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render.draw(predicates.particle, camera_world.frustum)
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render.disable_state(graphics.STATE_DEPTH_TEST)

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