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| 1 | +let crypto = require('crypto') |
| 2 | + |
| 3 | +let { urlAlphabet } = require('./url-alphabet/index.cjs') |
| 4 | + |
| 5 | +// It is best to make fewer, larger requests to the crypto module to |
| 6 | +// avoid system call overhead. So, random numbers are generated in a |
| 7 | +// pool. The pool is a Buffer that is larger than the initial random |
| 8 | +// request size by this multiplier. The pool is enlarged if subsequent |
| 9 | +// requests exceed the maximum buffer size. |
| 10 | +const POOL_SIZE_MULTIPLIER = 128 |
| 11 | +let pool, poolOffset |
| 12 | + |
| 13 | +let fillPool = bytes => { |
| 14 | + if (!pool || pool.length < bytes) { |
| 15 | + pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER) |
| 16 | + crypto.randomFillSync(pool) |
| 17 | + poolOffset = 0 |
| 18 | + } else if (poolOffset + bytes > pool.length) { |
| 19 | + crypto.randomFillSync(pool) |
| 20 | + poolOffset = 0 |
| 21 | + } |
| 22 | + poolOffset += bytes |
| 23 | +} |
| 24 | + |
| 25 | +let random = bytes => { |
| 26 | + // `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution |
| 27 | + fillPool((bytes |= 0)) |
| 28 | + return pool.subarray(poolOffset - bytes, poolOffset) |
| 29 | +} |
| 30 | + |
| 31 | +let customRandom = (alphabet, defaultSize, getRandom) => { |
| 32 | + // First, a bitmask is necessary to generate the ID. The bitmask makes bytes |
| 33 | + // values closer to the alphabet size. The bitmask calculates the closest |
| 34 | + // `2^31 - 1` number, which exceeds the alphabet size. |
| 35 | + // For example, the bitmask for the alphabet size 30 is 31 (00011111). |
| 36 | + let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1 |
| 37 | + // Though, the bitmask solution is not perfect since the bytes exceeding |
| 38 | + // the alphabet size are refused. Therefore, to reliably generate the ID, |
| 39 | + // the random bytes redundancy has to be satisfied. |
| 40 | + |
| 41 | + // Note: every hardware random generator call is performance expensive, |
| 42 | + // because the system call for entropy collection takes a lot of time. |
| 43 | + // So, to avoid additional system calls, extra bytes are requested in advance. |
| 44 | + |
| 45 | + // Next, a step determines how many random bytes to generate. |
| 46 | + // The number of random bytes gets decided upon the ID size, mask, |
| 47 | + // alphabet size, and magic number 1.6 (using 1.6 peaks at performance |
| 48 | + // according to benchmarks). |
| 49 | + let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length) |
| 50 | + |
| 51 | + return (size = defaultSize) => { |
| 52 | + let id = '' |
| 53 | + while (true) { |
| 54 | + let bytes = getRandom(step) |
| 55 | + // A compact alternative for `for (let i = 0; i < step; i++)`. |
| 56 | + let i = step |
| 57 | + while (i--) { |
| 58 | + // Adding `|| ''` refuses a random byte that exceeds the alphabet size. |
| 59 | + id += alphabet[bytes[i] & mask] || '' |
| 60 | + if (id.length === size) return id |
| 61 | + } |
| 62 | + } |
| 63 | + } |
| 64 | +} |
| 65 | + |
| 66 | +let customAlphabet = (alphabet, size = 21) => |
| 67 | + customRandom(alphabet, size, random) |
| 68 | + |
| 69 | +let nanoid = (size = 21) => { |
| 70 | + // `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution |
| 71 | + fillPool((size |= 0)) |
| 72 | + let id = '' |
| 73 | + // We are reading directly from the random pool to avoid creating new array |
| 74 | + for (let i = poolOffset - size; i < poolOffset; i++) { |
| 75 | + // It is incorrect to use bytes exceeding the alphabet size. |
| 76 | + // The following mask reduces the random byte in the 0-255 value |
| 77 | + // range to the 0-63 value range. Therefore, adding hacks, such |
| 78 | + // as empty string fallback or magic numbers, is unneccessary because |
| 79 | + // the bitmask trims bytes down to the alphabet size. |
| 80 | + id += urlAlphabet[pool[i] & 63] |
| 81 | + } |
| 82 | + return id |
| 83 | +} |
| 84 | + |
| 85 | +module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random } |
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