From 81541307868d62f4f251211b24074257f583af05 Mon Sep 17 00:00:00 2001 From: Chris Elion Date: Fri, 15 May 2020 14:12:41 -0700 Subject: [PATCH] update barracuda to 0.7.1 --- com.unity.ml-agents/CHANGELOG.md | 1 + com.unity.ml-agents/package.json | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/com.unity.ml-agents/CHANGELOG.md b/com.unity.ml-agents/CHANGELOG.md index d8f580e91e..74bb09e1f5 100755 --- a/com.unity.ml-agents/CHANGELOG.md +++ b/com.unity.ml-agents/CHANGELOG.md @@ -11,6 +11,7 @@ and this project adheres to #### com.unity.ml-agents (C#) - A bug that would cause the editor to go into a loop when a prefab was selected was fixed. (#3949) - BrainParameters.ToProto() no longer throws an exception if none of the fields have been set. (#3930) +- The Barracuda dependency was upgraded to 0.7.0-preview. (#3977) #### ml-agents / ml-agents-envs / gym-unity (Python) - An issue was fixed where using `--initialize-from` would resume from the past step count. (#3962) - The gym wrapper error for the wrong number of agents now fires more consistently, and more details diff --git a/com.unity.ml-agents/package.json b/com.unity.ml-agents/package.json index 777f578a71..a471b87bde 100755 --- a/com.unity.ml-agents/package.json +++ b/com.unity.ml-agents/package.json @@ -5,6 +5,6 @@ "unity": "2018.4", "description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).", "dependencies": { - "com.unity.barracuda": "0.7.0-preview" + "com.unity.barracuda": "0.7.1-preview" } -} \ No newline at end of file +}