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Appendix: PokemonWalls

Ryder edited this page Jul 9, 2021 · 6 revisions

What is a "Wall"

A Pokémon wall is a mon that takes minimum (or no) damage from the target Pokémon that is being hunted. It enables you to safely use a program such as ball thrower, without the risk of your mon fainting.

Note: It is highly advised that you start out the encounter with a Leppa Berry/Skill swap to ensure the target Pokémon doesn't run out of PP. Especially so if you plan on catching the target Pokémon in a low catch rate ball (ex: Beast Ball)

Recommended Walls

With the exception of Zapdos, every single legendary in Sword/Shield has a wall that is completely immune to it.

Opposing Pokemon Recommended Wall Requirements
Zacian Zacian Imprison, Sacred Sword, Iron Head, Crunch
Item: Rusted Sword
Zamazenta Zamazenta Imprison, Slash, Iron Head, Crunch
Item: Rusted Shield
Beldum/Metang/Metagross
(not legendary, but catch rate 3)
Shedinja
Regirock Golurk, Runnerigus, or Alolan Marowak Imprison, Stone Edge
Regice Shedinja
Registeel Shedinja
Regieleki Shedinja
Regidrago Shedinja or Mimikyu
Cobalion Shedinja
Terrakion Golurk, Runnerigus, or Alolan Marowak Imprison, Stone Edge
Virizion Shedinja
Keldeo Shedinja
Articuno (Galar) Articuno (Galar) Imprison, Freezing Glare, Hurricane, Psycho Cut
Zapdos (Galar) Zapdos (Galar) Nature: +Def
IVs: 31 HP, 31 Def
EVs: 252 HP, 252 Def
Item: Leftovers
Moltres (Galar) Moltres (Galar) Imprison, Fiery Wrath, Hurricane
(Requires support to remove dark type from Moltres.)
Calyrex (Ice) Shedinja
Calyrex (Ghost) Obstagoon Nature: +SpeDef
IVs: 31 HP, 31 SpeDef
EVs: 252 HP, 252 SpeDef
Item: Leftovers
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