diff --git a/articles/tutorials/building_2d_games/07_optimizing_texture_rendering/index.md b/articles/tutorials/building_2d_games/07_optimizing_texture_rendering/index.md index 6d575134..309af49d 100644 --- a/articles/tutorials/building_2d_games/07_optimizing_texture_rendering/index.md +++ b/articles/tutorials/building_2d_games/07_optimizing_texture_rendering/index.md @@ -162,7 +162,7 @@ These methods serve different purposes in managing the texture atlas: ## Using the TextureAtlas Class -No we can put our new `TextureAtlas` class to use by exploring two approaches; creating an atlas manually and using XML configuration. So far, we have been practicing using textures with the MonoGame logo. Now we will use a new texture atlas that contains various sprites we will need for our game. +Now we can put our new `TextureAtlas` class to use by exploring two approaches; creating an atlas manually and using XML configuration. So far, we have been practicing using textures with the MonoGame logo. Now we will use a new texture atlas that contains various sprites we will need for our game. Download the texture atlas by right-clicking the following image and saving it as atlas.png: