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Wording and info on real HDR
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falloutnv.html

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@@ -928,37 +928,27 @@ <h3>Things to know</h3>
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<p>
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<div class="card-green">
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<p>
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This section is only relevant if you have an HDR display, and even then it's completely optional.
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This section is only relevant if you have a <a href="https://youtu.be/xTX-P4mvrX8?t=938" target="_blank">true HDR</a> display, and even then it's completely optional.
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<br>
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Due to the potentially complicated setup, it's recommended only for enthusiasts.
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</p>
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</div>
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<h3>HDR-Mod</h3>
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HDR-Mod is a DXVK mod made by <a href="https://github.com/EndlesslyFlowering" target="_blank">Lilium (aka EndlesslyFlowering)</a> and <a href="https://github.com/WallSoGB" target="_blank">me</a> with the intention of adding HDR functionality to D3D9 games.
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Effectively it does 2 major things:
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<h3>DXVK HDR-Mod</h3>
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<a href="https://github.com/EndlesslyFlowering" target="_blank">Lilium (aka EndlesslyFlowering)</a> and <a href="https://github.com/WallSoGB" target="_blank">I</a> created this alternative version of DXVK with the intention of adding HDR functionality to D3D9 games. It changes 2 major things:
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<ul>
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<li>
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Allows to display the game in HDR (10 or 16 bit).
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</p>
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</li>
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<li>
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Upgrades the precision with which the game calculates colors, greatly reducing banding - as long as you have a 10 bit display or better.
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</p>
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</li>
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<li>Allows to display the game in HDR (10 or 16 bit).</li>
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<li>Upgrades the precision with which the game calculates colors, greatly reducing banding - as long as you have a 10 bit display or better.</li>
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</ul>
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You can download this version of DXVK in the next step, in <b>Optional Files</b>.
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<div class="card-yellow">
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<p>
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<h4>Tone mapping</h4>
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DXVK <b>doesn't perform any HDR</b> tone mapping, so you need to use <a href="https://github.com/Filoppi/PumboAutoHDR" target="_blank">Pumbo's ReShade AutoHDR</a>.
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<br>
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Failing to do so will result in washed out colors and incorrect brightness.
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<hr>
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Game's built-in screnshot function doesn't support HDR, so you need to use Game Bar, Steam or Nvidia Overlay to take screenshots.
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DXVK <b>doesn't perform any HDR tone mapping</b>, so you need to use <a href="https://github.com/Filoppi/PumboAutoHDR" target="_blank">Pumbo's ReShade AutoHDR</a>.
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<br>
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Failing to do so will result in washed out colors and incorrect brightness.
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<hr>
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The game's built-in screenshot function doesn't support HDR, so you need to use Game Bar, Steam or Nvidia Overlay instead.
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</p>
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</div>
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</p>

sitemap.xml

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<url>
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<loc>https://performance.moddinglinked.com/falloutnv.html</loc>
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<priority>1.00</priority>
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<lastmod>2025-05-31</lastmod>
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<lastmod>2025-08-07</lastmod>
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</url>
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<url>
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<loc>https://performance.moddinglinked.com</loc>

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