Releases: nuskey8/Lua-CSharp
Releases · nuskey8/Lua-CSharp
v0.5.0
Lua-CSharp v0.5.0
- The virtual machine implementation has been completely redesigned to provide higher performance and better compatibility with Lua 5.2.
- Many APIs have been added to make processing more efficient.
What's Changed
- Fix the result of math.random is inconsistent with Lua standard library. by @wmltogether in #92
- Add: EditorConfig by @nuskey8 in #130
- Fix Hex-Float Conversions by @wmltogether in #131
- Fix: backslash with real newline in short literal doesn't work by @Akeit0 in #108
- Pass NextVar tests by @wmltogether in #122
- Fix: unintended
index out of range exceptionon other exception by @Akeit0 in #101 - Fix: SetList misplaces the top of the stack by @Akeit0 in #102
- Add: debug library by @Akeit0 in #100
- Fix exceptions while using Blazor Webassembly by @wmltogether in #129
- Fix: Self is not passed to
__callmetamethod by @Akeit0 in #99 - Fix:
ordoesn't work well by @Akeit0 in #107 - Fix: invariant culture in not used in string.format by @Akeit0 in #132
- Add: support OpLoadKX by @Akeit0 in #139
- Add: Add project and code to make it easier to check JIT asm by @Akeit0 in #140
- change: move apis to LuaThreadAccess to validate context by @Akeit0 in #143
- Improved cancellation process and avoidance of infinite loops by @Akeit0 in #147
- Package and abstract file stream system by @Akeit0 in #149
- Add: scratch pattern matching by @Akeit0 in #161
- Add BinaryData and change file related methods by @Akeit0 in #162
- add: stdio and os abstractions by @Akeit0 in #163
- revert allows bytes by @Akeit0 in #169
- update : Lua.Unity reference v0.5 by @Akeit0 in #171
- change: loaded module returns better chunk name by @Akeit0 in #173
- version 0.5 by @Akeit0 in #135
- change: update class visibility from public to internal in BomUtility… by @Akeit0 in #175
- change: update class visibility of DummyInputStream from public to in… by @Akeit0 in #177
- Move byte code conversion to Prototype by @Akeit0 in #178
- Rename some Do*Async to ExecuteAsync and add api for LuaAssets by @Akeit0 in #179
- change: rename ReadReturnValues to ReadTopValues and update references by @Akeit0 in #180
- fix: the results stored memory was also Cleared by @Akeit0 in #187
- fix: adjust LuaTable initialization and fix remove method argument va… by @Akeit0 in #188
- fix: array clearing in LuaTable.Clear by @Akeit0 in #189
- Fix error level by @Akeit0 in #190
- Simplify LuaState and Platform by @Akeit0 in #203
- introduce StringInternPool.cs to reduce allocation and seq comp by @Akeit0 in #211
- version 0.5 by @Akeit0 in #176
- Release 0.5.0 by @nuskey8 in #222
New Contributors
- @wmltogether made their first contribution in #92
Full Changelog: v0.4.2...v0.5.0
v0.4.2
v0.4.1
What's Changed
- Fix:A LuaObject cannot reference another LuaObject by @Akeit0 in #68
- Fix fail to parse empty
elseif/elseblocks by @annulusgames in #73 - Fix handling of
Read<int>()andGetArgument<int>()by @annulusgames in #74
Full Changelog: v0.4.0...v0.4.1
v0.4.0
What's Changed
Features
- Add: Lua.Unity package by @annulusgames in #57
Bug fixes
- Fix for floating number not able to be parsed (Godot) by @Flo12344 in #47
- Fix: closure upvalues by @Akeit0 in #53
- Fix: gitignore by @annulusgames in #58
- Fix: parser by @annulusgames in #59
- Fix LuaObject bugs by @annulusgames in #62
- Fix: Check userdata type by @Akeit0 in #63
Improvements
- Optimize: Reduce and merge unnecessary move instructions by @Akeit0 in #48
- Large Optimization by @Akeit0 in #52
- Optimize: LuaTable.TryGetNext by @Akeit0 in #60
- Optimize: Reduce unnecessary coping in coroutine by @Akeit0 in #61
New Contributors
Full Changelog: v0.3.1...v0.4.0
v0.3.1
What's Changed
Bug fixes
- Fix: LuaStack.PopUntil by @annulusgames in #44
- Fix: Incorrect values may be returned if metamethod return value does not exist by @annulusgames in #45
Full Changelog: v0.3.0...v0.3.1
v0.3.0
What's Changed
Features
- Add: Lua.SourceGenerator by @annulusgames in #39
Bug fixes
- Fix: Implicit conversion from string to number, which is out of speci… by @Akeit0 in #38
- Fix:
__tostringis not working by @annulusgames in #40 - Fix:
coroutine.statusis missing by @annulusgames in #42 - Fix: the chunk name of the generated lua function becomes anonymous by @annulusgames in #43
Improvements
- Optimize: standard libraries by @annulusgames in #41
New Contributors
Full Changelog: v0.2.1...v0.3.0
v0.2.1
What's Changed
- Fix:
OpenCoroutineLibrary()is missing inOpenStandardLibraries()by @annulusgames in #33 - Fix:
DoStringAsyncchunkName argument is not reflected when there is a syntax error by @annulusgames in #34
Full Changelog: v0.2.0...v0.2.1
v0.2.0
What's Changed
- Fix and / or by @annulusgames in #28
- Fix: metamethod call by @annulusgames in #29
- Optimization by @annulusgames in #30
- Redesign
LuaFunctionby @annulusgames in #32
Full Changelog: v0.1.0...v0.2.0